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void | OnReceive (int fps, int memoryKB, int tickCount) |
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◆ HandlerAttached()
override void SCR_ServerInfoUIComponent.HandlerAttached |
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Widget | w | ) |
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◆ HandlerDeattached()
override void SCR_ServerInfoUIComponent.HandlerDeattached |
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Widget | w | ) |
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◆ OnReceive()
void SCR_ServerInfoUIComponent.OnReceive |
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int | fps, |
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int | memoryKB, |
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int | tickCount ) |
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protected |
◆ m_ServerInfoManager
◆ m_Text
TextWidget SCR_ServerInfoUIComponent.m_Text |
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protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_ServerInfoUIComponent.c