◆ amt_max_player_slots
| int SCR_SessionDataEvent.amt_max_player_slots |
◆ amt_players
| int SCR_SessionDataEvent.amt_players |
◆ amt_time_session
| int SCR_SessionDataEvent.amt_time_session |
◆ array_name_faction
| string SCR_SessionDataEvent.array_name_faction |
◆ array_supplies_by_player
| string SCR_SessionDataEvent.array_supplies_by_player |
◆ array_supplies_faction
| string SCR_SessionDataEvent.array_supplies_faction |
◆ array_supplies_from_pos
| string SCR_SessionDataEvent.array_supplies_from_pos |
◆ array_supplies_from_prefab
| string SCR_SessionDataEvent.array_supplies_from_prefab |
◆ array_supplies_from_type
| string SCR_SessionDataEvent.array_supplies_from_type |
◆ array_supplies_to_pos
| string SCR_SessionDataEvent.array_supplies_to_pos |
◆ array_supplies_to_prefab
| string SCR_SessionDataEvent.array_supplies_to_prefab |
◆ array_supplies_to_type
| string SCR_SessionDataEvent.array_supplies_to_type |
◆ array_supplies_values
| string SCR_SessionDataEvent.array_supplies_values |
◆ base_position_x
| float SCR_SessionDataEvent.base_position_x |
◆ base_position_y
| float SCR_SessionDataEvent.base_position_y |
◆ base_position_z
| float SCR_SessionDataEvent.base_position_z |
◆ name_base
| string SCR_SessionDataEvent.name_base |
◆ name_faction_base_att
| string SCR_SessionDataEvent.name_faction_base_att |
◆ name_faction_base_def
| string SCR_SessionDataEvent.name_faction_base_def |
◆ name_faction_base_establishing
| string SCR_SessionDataEvent.name_faction_base_establishing |
◆ name_reason_end
| string SCR_SessionDataEvent.name_reason_end |
◆ name_winner_faction
| string SCR_SessionDataEvent.name_winner_faction |
◆ num_players_in_squad
| int SCR_SessionDataEvent.num_players_in_squad |
◆ num_players_kick_proposed
| int SCR_SessionDataEvent.num_players_kick_proposed |
◆ num_players_kick_voted
| int SCR_SessionDataEvent.num_players_kick_voted |
◆ task_author_id
| string SCR_SessionDataEvent.task_author_id |
◆ task_id
| string SCR_SessionDataEvent.task_id |
◆ task_name
| string SCR_SessionDataEvent.task_name |
◆ task_state
| string SCR_SessionDataEvent.task_state |
The documentation for this interface was generated from the following file:
- Game/DataCollection/SessionData/SCR_SessionDataEvent.c