◆ HandlerAttached()
| override void SCR_SetModeColorEditorUIComponent.HandlerAttached |
( |
Widget | w | ) |
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◆ HandlerDeattached()
| override void SCR_SetModeColorEditorUIComponent.HandlerDeattached |
( |
Widget | w | ) |
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◆ OnModeChanged()
◆ SetColor()
| void SCR_SetModeColorEditorUIComponent.SetColor |
( |
Color | color | ) |
|
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protected |
◆ m_bUpdateOnModeChanged
| bool SCR_SetModeColorEditorUIComponent.m_bUpdateOnModeChanged |
|
protected |
◆ m_wRoot
| Widget SCR_SetModeColorEditorUIComponent.m_wRoot |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_SetModeColorEditorUIComponent.c