◆ HandlerAttached()
override void SCR_SetModeColorEditorUIComponent.HandlerAttached |
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Widget | w | ) |
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◆ HandlerDeattached()
override void SCR_SetModeColorEditorUIComponent.HandlerDeattached |
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Widget | w | ) |
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◆ OnModeChanged()
◆ SetColor()
void SCR_SetModeColorEditorUIComponent.SetColor |
( |
Color | color | ) |
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protected |
◆ m_bUpdateOnModeChanged
bool SCR_SetModeColorEditorUIComponent.m_bUpdateOnModeChanged |
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protected |
◆ m_wRoot
Widget SCR_SetModeColorEditorUIComponent.m_wRoot |
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protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_SetModeColorEditorUIComponent.c