◆ SCR_SettingsBindingBase()
void SCR_SettingsBindingBase.SCR_SettingsBindingBase |
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string |
module, |
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string |
name, |
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string |
widgetName, |
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string |
subModule = string::Empty |
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◆ GetComponent()
◆ GetEntryChangedInvoker()
ScriptInvoker SCR_SettingsBindingBase.GetEntryChangedInvoker |
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◆ GetWidgetName()
string SCR_SettingsBindingBase.GetWidgetName |
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◆ InitCheckBox()
◆ InitComboBox()
◆ InitSlider()
◆ InitSpinBox()
◆ LoadEntry()
void SCR_SettingsBindingBase.LoadEntry |
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Widget |
parent, |
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bool |
forceLoadSettings = false , |
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bool |
addEntryChangedEventHandler = true |
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◆ OnCheckboxChanged()
◆ OnSelectableChanged()
◆ OnSliderChanged()
◆ SetBaseContainer()
BaseContainer SCR_SettingsBindingBase.SetBaseContainer |
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◆ m_aNames
ref array<string> SCR_SettingsBindingBase.m_aNames = new array<string>() |
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◆ m_aVals
ref array<int> SCR_SettingsBindingBase.m_aVals = new array<int>() |
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◆ m_bHasLimits
bool SCR_SettingsBindingBase.m_bHasLimits = false |
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◆ m_bUseGameUserSettings
bool SCR_SettingsBindingBase.m_bUseGameUserSettings |
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◆ m_fCurrent
float SCR_SettingsBindingBase.m_fCurrent |
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◆ m_fMax
float SCR_SettingsBindingBase.m_fMax |
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◆ m_fMin
float SCR_SettingsBindingBase.m_fMin |
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◆ m_fStep
float SCR_SettingsBindingBase.m_fStep |
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◆ m_iItem
int SCR_SettingsBindingBase.m_iItem |
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◆ m_OnEntryChanged
ref ScriptInvoker SCR_SettingsBindingBase.m_OnEntryChanged |
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◆ m_Setting
BaseContainer SCR_SettingsBindingBase.m_Setting |
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◆ m_sModule
string SCR_SettingsBindingBase.m_sModule |
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◆ m_sName
string SCR_SettingsBindingBase.m_sName |
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◆ m_sSubModule
string SCR_SettingsBindingBase.m_sSubModule |
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◆ m_sWidgetName
string SCR_SettingsBindingBase.m_sWidgetName |
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The documentation for this interface was generated from the following file:
- Game/UI/Menu/SettingsMenu/SCR_SettingsBindingBase.c