◆ ConvertSelectedShapes()
| void SCR_ShapeAreaTool.ConvertSelectedShapes |
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◆ ConvertShapes()
| void SCR_ShapeAreaTool.ConvertShapes |
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notnull array< IEntitySource > | shapeEntitySources | ) |
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Convert the provided shapes to the wanted shape.
- Parameters
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◆ CreatePolyline()
| void SCR_ShapeAreaTool.CreatePolyline |
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◆ CreateShape()
| void SCR_ShapeAreaTool.CreateShape |
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bool | isSpline | ) |
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- Parameters
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| [in] | isSpline | true if spline, false if polyline |
◆ CreateSpline()
| void SCR_ShapeAreaTool.CreateSpline |
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◆ GetCirclePoints()
| array< vector > SCR_ShapeAreaTool.GetCirclePoints |
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◆ GetRectanglePoints()
| array< vector > SCR_ShapeAreaTool.GetRectanglePoints |
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◆ GetSelectedShapeEntitySources()
| array< IEntitySource > SCR_ShapeAreaTool.GetSelectedShapeEntitySources |
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◆ GetShapePoints()
| array< vector > SCR_ShapeAreaTool.GetShapePoints |
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◆ GetStarPoints()
| array< vector > SCR_ShapeAreaTool.GetStarPoints |
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◆ SetShapePoints()
| void SCR_ShapeAreaTool.SetShapePoints |
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notnull IEntitySource | entitySource, |
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notnull array< vector > | points ) |
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- Parameters
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| [in] | entitySource | |
| [in] | points | |
◆ m_bCentreOnPosition
| bool SCR_ShapeAreaTool.m_bCentreOnPosition |
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◆ m_bSnapToTerrain
| bool SCR_ShapeAreaTool.m_bSnapToTerrain |
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◆ m_fLength
| float SCR_ShapeAreaTool.m_fLength |
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◆ m_fStarInnerRadiusRatio
| float SCR_ShapeAreaTool.m_fStarInnerRadiusRatio |
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◆ m_fWidth
| float SCR_ShapeAreaTool.m_fWidth |
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◆ m_iCircleSegmentsCount
| int SCR_ShapeAreaTool.m_iCircleSegmentsCount |
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◆ m_iRectangleSegmentsPerSide
| int SCR_ShapeAreaTool.m_iRectangleSegmentsPerSide |
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◆ m_iShapeClosing
| int SCR_ShapeAreaTool.m_iShapeClosing |
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◆ m_iShapeType
| int SCR_ShapeAreaTool.m_iShapeType |
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- 0 = circle
- 1 = rectangle
- 2 = star
◆ m_iStarBranchesCount
| int SCR_ShapeAreaTool.m_iStarBranchesCount |
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The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/SCR_ShapeAreaTool.c