◆ SCR_ShedulePreloadEntity()
      
        
          | void SCR_ShedulePreloadEntity.SCR_ShedulePreloadEntity  | 
          ( | 
          IEntitySource |           src,  | 
        
        
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          IEntity |           parent ) | 
        
      
 
 
◆ _WB_AfterWorldUpdate()
      
        
          | override void SCR_ShedulePreloadEntity._WB_AfterWorldUpdate  | 
          ( | 
          float |           timeSlice | ) | 
           | 
        
      
 
 
◆ _WB_GetAfterWorldUpdateSpecs()
      
        
          | override int SCR_ShedulePreloadEntity._WB_GetAfterWorldUpdateSpecs  | 
          ( | 
          IEntitySource |           src | ) | 
           | 
        
      
 
 
◆ GetDesiredCameraTransform()
  
  
      
        
          | void SCR_ShedulePreloadEntity.GetDesiredCameraTransform  | 
          ( | 
          out vector |           position,  | 
         
        
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           | 
          out vector |           angles ) | 
         
       
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protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/Entities/SCR_ShedulePreloadEntity.c