◆ SCR_ShedulePreloadEntity()
void SCR_ShedulePreloadEntity.SCR_ShedulePreloadEntity |
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IEntitySource | src, |
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IEntity | parent ) |
◆ _WB_AfterWorldUpdate()
override void SCR_ShedulePreloadEntity._WB_AfterWorldUpdate |
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float | timeSlice | ) |
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◆ _WB_GetAfterWorldUpdateSpecs()
override int SCR_ShedulePreloadEntity._WB_GetAfterWorldUpdateSpecs |
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IEntitySource | src | ) |
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◆ GetDesiredCameraTransform()
void SCR_ShedulePreloadEntity.GetDesiredCameraTransform |
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out vector | position, |
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out vector | angles ) |
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protected |
The documentation for this interface was generated from the following file:
- Game/Entities/SCR_ShedulePreloadEntity.c