◆ SCR_ShellConfig()
void SCR_ShellConfig.SCR_ShellConfig |
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notnull EntityPrefabData | prefabData, |
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float | time, |
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bool | useManualTime, |
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int | chargeRingConfigId = -1 ) |
- Parameters
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[in] | prefabData | |
[in] | time | |
[in] | useManualTime | |
◆ GetChargeRingConfigId()
int SCR_ShellConfig.GetChargeRingConfigId |
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◆ GetPrefabData()
EntityPrefabData SCR_ShellConfig.GetPrefabData |
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◆ GetSavedTime()
float SCR_ShellConfig.GetSavedTime |
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◆ IsUsingManualTime()
bool SCR_ShellConfig.IsUsingManualTime |
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◆ SetChargeRingConfigId()
void SCR_ShellConfig.SetChargeRingConfigId |
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int | configId | ) |
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◆ SetManualTimeUsage()
void SCR_ShellConfig.SetManualTimeUsage |
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bool | shouldUse | ) |
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◆ SetSavedTime()
void SCR_ShellConfig.SetSavedTime |
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float | newTime | ) |
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◆ m_bUseManualTime
bool SCR_ShellConfig.m_bUseManualTime |
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◆ m_fTime
float SCR_ShellConfig.m_fTime |
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◆ m_iChargeRingConfigId
int SCR_ShellConfig.m_iChargeRingConfigId |
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◆ m_PrefabData
EntityPrefabData SCR_ShellConfig.m_PrefabData |
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protected |
The documentation for this interface was generated from the following file:
- Game/Character/SCR_ShellConfig.c