◆ EOnInit()
| override void SCR_ShowHideInEditorComponent.EOnInit |
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IEntity | owner | ) |
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◆ Init()
◆ OnDelete()
| override void SCR_ShowHideInEditorComponent.OnDelete |
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IEntity | owner | ) |
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◆ OnEditorClosed()
| void SCR_ShowHideInEditorComponent.OnEditorClosed |
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| ) |
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◆ OnEditorMenuVisibilityChanged()
| void SCR_ShowHideInEditorComponent.OnEditorMenuVisibilityChanged |
( |
bool | isVisible | ) |
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◆ OnEditorModeChanged()
◆ OnEditorOpen()
| void SCR_ShowHideInEditorComponent.OnEditorOpen |
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| ) |
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◆ OnPostInit()
| override void SCR_ShowHideInEditorComponent.OnPostInit |
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IEntity | owner | ) |
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◆ ShowHideEntity()
◆ m_bEditorMenuVisible
| bool SCR_ShowHideInEditorComponent.m_bEditorMenuVisible = true |
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protected |
◆ m_bHideWhenEditorUiHidden
| bool SCR_ShowHideInEditorComponent.m_bHideWhenEditorUiHidden |
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◆ m_bShowHideChildren
| bool SCR_ShowHideInEditorComponent.m_bShowHideChildren |
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◆ m_bSubscribedToOnEditorCreate
| bool SCR_ShowHideInEditorComponent.m_bSubscribedToOnEditorCreate |
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protected |
◆ m_eShowHideInEditor
| EShowHideInEditor SCR_ShowHideInEditorComponent.m_eShowHideInEditor |
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protected |
The documentation for this interface was generated from the following file:
- Game/Editor/Components/Editor/SCR_ShowHideInEditorComponent.c