◆ OnApply()
| override void SCR_SignalCinematicTrack.OnApply |
( |
float | time | ) |
|
◆ OnInit()
| override void SCR_SignalCinematicTrack.OnInit |
( |
World | world | ) |
|
◆ m_bForceUpdate
| bool SCR_SignalCinematicTrack.m_bForceUpdate |
◆ m_fValue
| float SCR_SignalCinematicTrack.m_fValue |
◆ m_fValueLast
| float SCR_SignalCinematicTrack.m_fValueLast |
|
protected |
◆ m_owner
| IEntity SCR_SignalCinematicTrack.m_owner |
|
protected |
◆ m_sSignalName
| string SCR_SignalCinematicTrack.m_sSignalName |
The documentation for this interface was generated from the following file:
- Game/Cinematics/SCR_SignalCinematicTrack.c