◆ DestroyMagazine()
| void SCR_SingleMagazineWidgetComponent_Base.DestroyMagazine |
( |
| ) |
|
◆ GetCurrentState()
| SCR_EWeaponInfoIconState SCR_SingleMagazineWidgetComponent_Base.GetCurrentState |
( |
| ) |
|
◆ GetImageDesiredWidth()
| float SCR_SingleMagazineWidgetComponent_Base.GetImageDesiredWidth |
( |
ImageWidget | w, |
|
|
int | height ) |
|
protected |
◆ HandlerAttached()
| override void SCR_SingleMagazineWidgetComponent_Base.HandlerAttached |
( |
Widget | w | ) |
|
|
protected |
◆ Init()
◆ SetActive()
| void SCR_SingleMagazineWidgetComponent_Base.SetActive |
( |
bool | active | ) |
|
◆ SetAllSize()
| void SCR_SingleMagazineWidgetComponent_Base.SetAllSize |
( |
int | height | ) |
|
|
protected |
◆ SetColors()
◆ SetMagazineTextures()
◆ SetSelected()
| void SCR_SingleMagazineWidgetComponent_Base.SetSelected |
( |
bool | selected | ) |
|
◆ SetState()
| void SCR_SingleMagazineWidgetComponent_Base.SetState |
( |
SCR_EWeaponInfoIconState | newState | ) |
|
|
protected |
◆ SetWidgetImage()
| void SCR_SingleMagazineWidgetComponent_Base.SetWidgetImage |
( |
ImageWidget | w, |
|
|
string | imageOrImageset, |
|
|
string | imageName = "", |
|
|
int | size = -1 ) |
|
protected |
Sets widget's image to an image or imageset.
◆ UpdateAmmoCount()
◆ m_bIsActive
| bool SCR_SingleMagazineWidgetComponent_Base.m_bIsActive = true |
|
protected |
◆ m_bIsSelected
| bool SCR_SingleMagazineWidgetComponent_Base.m_bIsSelected |
|
protected |
◆ m_DisabledColorSet
◆ m_eCurrentState
| SCR_EWeaponInfoIconState SCR_SingleMagazineWidgetComponent_Base.m_eCurrentState = SCR_EWeaponInfoIconState.IDLE |
|
protected |
◆ m_HighlightColorSet
◆ m_IdleColorSet
◆ m_sMagazineBackground
| string SCR_SingleMagazineWidgetComponent_Base.m_sMagazineBackground |
|
protected |
◆ m_sMagazineEmpty
| string SCR_SingleMagazineWidgetComponent_Base.m_sMagazineEmpty |
|
protected |
◆ m_sMagazineGlow
| string SCR_SingleMagazineWidgetComponent_Base.m_sMagazineGlow |
|
protected |
◆ m_sMagazineOutline
| string SCR_SingleMagazineWidgetComponent_Base.m_sMagazineOutline |
|
protected |
◆ m_sMagazineProgress
| string SCR_SingleMagazineWidgetComponent_Base.m_sMagazineProgress |
|
protected |
◆ m_sReloadBackground
| string SCR_SingleMagazineWidgetComponent_Base.m_sReloadBackground |
|
protected |
◆ m_sReloadOutline
| string SCR_SingleMagazineWidgetComponent_Base.m_sReloadOutline |
|
protected |
◆ m_wMagazineBackground
| ImageWidget SCR_SingleMagazineWidgetComponent_Base.m_wMagazineBackground |
|
protected |
◆ m_wMagazineEmpty
| ImageWidget SCR_SingleMagazineWidgetComponent_Base.m_wMagazineEmpty |
|
protected |
◆ m_wMagazineGlow
| ImageWidget SCR_SingleMagazineWidgetComponent_Base.m_wMagazineGlow |
|
protected |
◆ m_wMagazineOutline
| ImageWidget SCR_SingleMagazineWidgetComponent_Base.m_wMagazineOutline |
|
protected |
◆ m_wMagazineProgress
| ImageWidget SCR_SingleMagazineWidgetComponent_Base.m_wMagazineProgress |
|
protected |
◆ m_wReloadBackground
| ImageWidget SCR_SingleMagazineWidgetComponent_Base.m_wReloadBackground |
|
protected |
◆ m_wReloadOutline
| ImageWidget SCR_SingleMagazineWidgetComponent_Base.m_wReloadOutline |
|
protected |
The documentation for this interface was generated from the following file:
- Game/UI/HUD/WeaponInfo/SCR_SingleMagazineWidgetComponent_Base.c