◆ DestroyMagazine()
void SCR_SingleMagazineWidgetComponent_Base.DestroyMagazine |
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◆ GetCurrentState()
SCR_EWeaponInfoIconState SCR_SingleMagazineWidgetComponent_Base.GetCurrentState |
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◆ GetImageDesiredWidth()
float SCR_SingleMagazineWidgetComponent_Base.GetImageDesiredWidth |
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ImageWidget | w, |
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int | height ) |
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◆ HandlerAttached()
override void SCR_SingleMagazineWidgetComponent_Base.HandlerAttached |
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Widget | w | ) |
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◆ Init()
◆ SetActive()
void SCR_SingleMagazineWidgetComponent_Base.SetActive |
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bool | active | ) |
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◆ SetAllSize()
void SCR_SingleMagazineWidgetComponent_Base.SetAllSize |
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int | height | ) |
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◆ SetColors()
◆ SetMagazineTextures()
◆ SetSelected()
void SCR_SingleMagazineWidgetComponent_Base.SetSelected |
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bool | selected | ) |
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◆ SetState()
void SCR_SingleMagazineWidgetComponent_Base.SetState |
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SCR_EWeaponInfoIconState | newState | ) |
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◆ SetWidgetImage()
void SCR_SingleMagazineWidgetComponent_Base.SetWidgetImage |
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ImageWidget | w, |
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string | imageOrImageset, |
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string | imageName = "", |
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int | size = -1 ) |
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Sets widget's image to an image or imageset.
◆ UpdateAmmoCount()
◆ m_bIsActive
bool SCR_SingleMagazineWidgetComponent_Base.m_bIsActive = true |
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◆ m_bIsSelected
bool SCR_SingleMagazineWidgetComponent_Base.m_bIsSelected |
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◆ m_DisabledColorSet
◆ m_eCurrentState
SCR_EWeaponInfoIconState SCR_SingleMagazineWidgetComponent_Base.m_eCurrentState = SCR_EWeaponInfoIconState.IDLE |
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◆ m_HighlightColorSet
◆ m_IdleColorSet
◆ m_sMagazineBackground
string SCR_SingleMagazineWidgetComponent_Base.m_sMagazineBackground |
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◆ m_sMagazineEmpty
string SCR_SingleMagazineWidgetComponent_Base.m_sMagazineEmpty |
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◆ m_sMagazineGlow
string SCR_SingleMagazineWidgetComponent_Base.m_sMagazineGlow |
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◆ m_sMagazineOutline
string SCR_SingleMagazineWidgetComponent_Base.m_sMagazineOutline |
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◆ m_sMagazineProgress
string SCR_SingleMagazineWidgetComponent_Base.m_sMagazineProgress |
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◆ m_sReloadBackground
string SCR_SingleMagazineWidgetComponent_Base.m_sReloadBackground |
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◆ m_sReloadOutline
string SCR_SingleMagazineWidgetComponent_Base.m_sReloadOutline |
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◆ m_wMagazineBackground
ImageWidget SCR_SingleMagazineWidgetComponent_Base.m_wMagazineBackground |
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◆ m_wMagazineEmpty
ImageWidget SCR_SingleMagazineWidgetComponent_Base.m_wMagazineEmpty |
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◆ m_wMagazineGlow
ImageWidget SCR_SingleMagazineWidgetComponent_Base.m_wMagazineGlow |
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◆ m_wMagazineOutline
ImageWidget SCR_SingleMagazineWidgetComponent_Base.m_wMagazineOutline |
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◆ m_wMagazineProgress
ImageWidget SCR_SingleMagazineWidgetComponent_Base.m_wMagazineProgress |
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◆ m_wReloadBackground
ImageWidget SCR_SingleMagazineWidgetComponent_Base.m_wReloadBackground |
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◆ m_wReloadOutline
ImageWidget SCR_SingleMagazineWidgetComponent_Base.m_wReloadOutline |
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The documentation for this interface was generated from the following file:
- Game/UI/HUD/WeaponInfo/SCR_SingleMagazineWidgetComponent_Base.c