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| static ResourceName | GetSlotPrefab (IEntityComponentSource componentSource) |
| | Get slot prefab from SCR_EditorFactionsAccessComponent source.
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| |
◆ CanOrientChildrenToTerrain()
| bool SCR_SlotCompositionComponentClass.CanOrientChildrenToTerrain |
( |
| ) |
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◆ GetSlotPrefab() [1/2]
| ResourceName SCR_SlotCompositionComponentClass.GetSlotPrefab |
( |
| ) |
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◆ GetSlotPrefab() [2/2]
| static ResourceName SCR_SlotCompositionComponentClass.GetSlotPrefab |
( |
IEntityComponentSource | componentSource | ) |
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static |
Get slot prefab from SCR_EditorFactionsAccessComponent source.
- Parameters
-
| componentSource | Component source |
- Returns
- Slot prefab
◆ m_bEditableChildren
| bool SCR_SlotCompositionComponentClass.m_bEditableChildren |
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protected |
◆ m_bOrientChildrenToTerrain
| bool SCR_SlotCompositionComponentClass.m_bOrientChildrenToTerrain |
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protected |
◆ m_SlotPrefab
| ResourceName SCR_SlotCompositionComponentClass.m_SlotPrefab |
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protected |
The documentation for this interface was generated from the following file:
- Game/Compositions/SCR_SlotCompositionComponent.c