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static ResourceName | GetSlotPrefab (IEntityComponentSource componentSource) |
| Get slot prefab from SCR_EditorFactionsAccessComponent source.
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◆ CanOrientChildrenToTerrain()
bool SCR_SlotCompositionComponentClass.CanOrientChildrenToTerrain |
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◆ GetSlotPrefab() [1/2]
ResourceName SCR_SlotCompositionComponentClass.GetSlotPrefab |
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◆ GetSlotPrefab() [2/2]
static ResourceName SCR_SlotCompositionComponentClass.GetSlotPrefab |
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IEntityComponentSource | componentSource | ) |
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static |
Get slot prefab from SCR_EditorFactionsAccessComponent source.
- Parameters
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componentSource | Component source |
- Returns
- Slot prefab
◆ m_bEditableChildren
bool SCR_SlotCompositionComponentClass.m_bEditableChildren |
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◆ m_bOrientChildrenToTerrain
bool SCR_SlotCompositionComponentClass.m_bOrientChildrenToTerrain |
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protected |
◆ m_SlotPrefab
ResourceName SCR_SlotCompositionComponentClass.m_SlotPrefab |
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protected |
The documentation for this interface was generated from the following file:
- Game/Compositions/SCR_SlotCompositionComponent.c