◆ GetTransformation()
| void SCR_SoundCinematicTrack.GetTransformation |
( |
out vector | mat[4] | ) |
|
◆ OnApply()
| override void SCR_SoundCinematicTrack.OnApply |
( |
float | time | ) |
|
◆ PlayEvent()
| void SCR_SoundCinematicTrack.PlayEvent |
( |
| ) |
|
◆ TerminateEvent()
| void SCR_SoundCinematicTrack.TerminateEvent |
( |
| ) |
|
◆ m_AudioHandle
| AudioHandle SCR_SoundCinematicTrack.m_AudioHandle = AudioHandle.Invalid |
◆ m_bSetInterior
| bool SCR_SoundCinematicTrack.m_bSetInterior |
|
protected |
◆ m_bSetRoomSize
| bool SCR_SoundCinematicTrack.m_bSetRoomSize |
|
protected |
◆ m_bUpdatePosition
| bool SCR_SoundCinematicTrack.m_bUpdatePosition |
|
protected |
◆ m_fSignalValue1
| float SCR_SoundCinematicTrack.m_fSignalValue1 |
|
protected |
◆ m_fSignalValue2
| float SCR_SoundCinematicTrack.m_fSignalValue2 |
|
protected |
◆ m_fSignalValue3
| float SCR_SoundCinematicTrack.m_fSignalValue3 |
|
protected |
◆ m_fSignalValue4
| float SCR_SoundCinematicTrack.m_fSignalValue4 |
|
protected |
◆ m_sBoneName
| string SCR_SoundCinematicTrack.m_sBoneName |
|
protected |
◆ m_sEntityName
| string SCR_SoundCinematicTrack.m_sEntityName |
|
protected |
◆ m_sResourceName
| string SCR_SoundCinematicTrack.m_sResourceName |
|
protected |
◆ m_sSignalName1
| string SCR_SoundCinematicTrack.m_sSignalName1 |
|
protected |
◆ m_sSignalName2
| string SCR_SoundCinematicTrack.m_sSignalName2 |
|
protected |
◆ m_sSignalName3
| string SCR_SoundCinematicTrack.m_sSignalName3 |
|
protected |
◆ m_sSignalName4
| string SCR_SoundCinematicTrack.m_sSignalName4 |
|
protected |
◆ m_sSoundEvent
| string SCR_SoundCinematicTrack.m_sSoundEvent |
|
protected |
◆ m_vOffset
| vector SCR_SoundCinematicTrack.m_vOffset |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Cinematics/SCR_SoundCinematicTrack.c