Arma Reforger Script API
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SCR_SpawnerAIGroupManagerComponent Member List

This is the complete list of members for SCR_SpawnerAIGroupManagerComponent, including all inherited members.

EOnFrame(IEntity owner, float timeSlice)SCR_SpawnerAIGroupManagerComponent
EOnInit(IEntity owner)SCR_SpawnerAIGroupManagerComponent
GetGameMode()SCR_BaseGameModeComponent
HandleOnFactionAssigned(int playerID, Faction assignedFaction)SCR_BaseGameModeComponent
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout)SCR_BaseGameModeComponent
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint)SCR_BaseGameModeComponent
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator)SCR_BaseGameModeComponent
IsAtAILimit()SCR_SpawnerAIGroupManagerComponent
m_aAIQueueSCR_SpawnerAIGroupManagerComponentprotected
m_bIsAtAILimitSCR_SpawnerAIGroupManagerComponentprotected
m_fCurrentGroupMemberSpawnDelaySCR_SpawnerAIGroupManagerComponentprotected
m_fGroupMemberSpawnDelaySCR_SpawnerAIGroupManagerComponentprotected
m_pGameModeSCR_BaseGameModeComponentprotected
OnAgentsUpdated(AIAgent agent)SCR_SpawnerAIGroupManagerComponentprotected
OnControllableDeleted(IEntity entity)SCR_BaseGameModeComponent
OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData)SCR_BaseGameModeComponent
OnControllableSpawned(IEntity entity)SCR_BaseGameModeComponent
OnGameEnd()SCR_BaseGameModeComponent
OnGameModeEnd(SCR_GameModeEndData data)SCR_BaseGameModeComponent
OnGameModeStart()SCR_BaseGameModeComponent
OnGameStateChanged(SCR_EGameModeState state)SCR_BaseGameModeComponent
OnPlayerAuditFail(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditRevived(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditSuccess(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditTimeouted(int playerId)SCR_BaseGameModeComponent
OnPlayerConnected(int playerId)SCR_BaseGameModeComponent
OnPlayerDeleted(int playerId, IEntity player)SCR_BaseGameModeComponent
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout)SCR_BaseGameModeComponent
OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData)SCR_BaseGameModeComponent
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator)SCR_BaseGameModeComponent
OnPlayerRegistered(int playerId)SCR_BaseGameModeComponent
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags)SCR_BaseGameModeComponent
OnPlayerSpawned(int playerId, IEntity controlledEntity)SCR_BaseGameModeComponent
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
OnPostInit(IEntity owner)SCR_SpawnerAIGroupManagerComponent
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason)SCR_BaseGameModeComponent
OnWorldPostProcess(World world)SCR_BaseGameModeComponent
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
QueueSpawn(notnull SCR_CatalogEntitySpawnerComponent spawner, ResourceName resName, notnull IEntity user, notnull IEntity slotEntity, notnull SCR_EntityLabelPointComponent rallyPoint)SCR_SpawnerAIGroupManagerComponent
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_BaseGameModeComponent
SetIsAtAILimit(bool value)SCR_SpawnerAIGroupManagerComponent
~SCR_SpawnerAIGroupManagerComponent()SCR_SpawnerAIGroupManagerComponent