AVAILABLE_RESOURCES_WIDGET_NAME | SCR_SupplyInventorySlotUI | protectedstatic |
CanUseItem(IEntity player) | SCR_InventorySlotUI | |
CheckCompatibility(SCR_InventorySlotUI slot) | SCR_InventorySlotUI | |
ClearItemDetails() | SCR_InventorySlotUI | |
COST_RESOURCES_WIDGET_NAME | SCR_SupplyInventorySlotUI | protectedstatic |
Destroy() | SCR_InventorySlotUI | |
GetAdditionalResourceValuesFromStack(out float addTotalResources, out float addMaxResources) | SCR_SupplyInventorySlotUI | |
GetAmmoCount() | SCR_InventorySlotUI | |
GetAsStorage() | SCR_InventorySlotUI | |
GetButtonWidget() | SCR_InventorySlotUI | |
GetCharacterStorage(IEntity entity) | SCR_InventorySlotUI | |
GetColumnSize() | SCR_InventorySlotUI | |
GetCommonItemType() | SCR_InventorySlotUI | |
GetInventoryItemComponent() | SCR_InventorySlotUI | |
GetInventoryManager() | SCR_InventorySlotUI | protected |
GetItemDetails() | SCR_InventorySlotUI | protected |
GetItemName() | SCR_InventorySlotUI | |
GetItemResource() | SCR_InventorySlotUI | |
GetLoadoutArea() | SCR_InventorySlotUI | |
GetPage() | SCR_InventorySlotUI | |
GetRowSize() | SCR_InventorySlotUI | |
GetSlotedItemFunction() | SCR_InventorySlotUI | |
GetSlotIndex() | SCR_InventorySlotUI | |
GetSlotSize() | SCR_InventorySlotUI | |
GetStorageComponent() | SCR_InventorySlotUI | |
GetStorageUI() | SCR_InventorySlotUI | |
GetWidget() | SCR_InventorySlotUI | |
HandlerAttached(Widget w) | SCR_SupplyInventorySlotUI | |
HandlerDeattached(Widget w) | SCR_SupplyInventorySlotUI | |
IncreaseStackNumber() | SCR_InventorySlotUI | |
IncreaseStackNumberWithRplId(RplId id) | SCR_SupplyInventorySlotUI | |
Init() | SCR_InventorySlotUI | protected |
InitFuelAmount() | SCR_InventorySlotUI | protected |
IsCompatible() | SCR_InventorySlotUI | |
IsDraggable() | SCR_InventorySlotUI | |
IsSelected() | SCR_InventorySlotUI | |
IsSlotBlocked() | SCR_InventorySlotUI | |
IsSlotEnabled() | SCR_InventorySlotUI | |
IsSlotSelected() | SCR_InventorySlotUI | |
IsStacked() | SCR_InventorySlotUI | |
m_aAmmoCountActual | SCR_InventorySlotUI | protected |
m_aAmmoCountMax | SCR_InventorySlotUI | protected |
m_aStackedItems | SCR_SupplyInventorySlotUI | protected |
m_Attributes | SCR_InventorySlotUI | protected |
m_AvailableResourcesHolder | SCR_SupplyInventorySlotUI | protected |
m_AvailableResourcesText | SCR_SupplyInventorySlotUI | protected |
m_bBlocked | SCR_InventorySlotUI | protected |
m_bEnabled | SCR_InventorySlotUI | protected |
m_bSelected | SCR_InventorySlotUI | protected |
m_bVisible | SCR_InventorySlotUI | protected |
m_eResourceType | SCR_SupplyInventorySlotUI | protected |
m_eSlotFunction | SCR_InventorySlotUI | protected |
m_FuelManager | SCR_InventorySlotUI | protected |
m_iPage | SCR_InventorySlotUI | protected |
m_iQuickSlotIndex | SCR_InventorySlotUI | protected |
m_iSizeX | SCR_InventorySlotUI | protected |
m_iSizeY | SCR_InventorySlotUI | protected |
m_iStackNumber | SCR_InventorySlotUI | protected |
m_pItem | SCR_InventorySlotUI | protected |
m_ProgressBar | SCR_InventorySlotUI | protected |
m_pStorageUI | SCR_InventorySlotUI | protected |
m_ResourceComponent | SCR_SupplyInventorySlotUI | protected |
m_ResourceConsumer | SCR_SupplyInventorySlotUI | protected |
m_ResourceSubscriptionHandle | SCR_SupplyInventorySlotUI | protected |
m_sCurrentAndMaxResourceFormat | SCR_SupplyInventorySlotUI | protected |
m_sItemName | SCR_InventorySlotUI | protected |
m_StoredResourcesHolder | SCR_SupplyInventorySlotUI | protected |
m_StoredResourcesText | SCR_SupplyInventorySlotUI | protected |
m_wAmmoCount | SCR_InventorySlotUI | protected |
m_wBlockedEffect | SCR_InventorySlotUI | protected |
m_wCurrentMagazine | SCR_InventorySlotUI | protected |
m_wCurrentMagazineAmmoCount | SCR_InventorySlotUI | protected |
m_wDimmerEffect | SCR_InventorySlotUI | protected |
m_widget | SCR_InventorySlotUI | |
m_wItemLockThrobber | SCR_InventorySlotUI | protected |
m_wMagazineNumber | SCR_InventorySlotUI | protected |
m_wMoveEffect | SCR_InventorySlotUI | protected |
m_wProgressBar | SCR_InventorySlotUI | protected |
m_wSelectedEffect | SCR_InventorySlotUI | protected |
m_wSelectedIcon | SCR_InventorySlotUI | protected |
m_wStackNumber | SCR_InventorySlotUI | protected |
m_wTextQuickSlot | SCR_InventorySlotUI | protected |
m_wTextQuickSlotLarge | SCR_InventorySlotUI | protected |
m_wVolumeBar | SCR_InventorySlotUI | protected |
OnChange(Widget w, int x, int y, bool finished) | SCR_InventorySlotUI | |
OnChangeLockState() | SCR_InventorySlotUI | |
OnDrop(SCR_InventorySlotUI slot) | SCR_InventorySlotUI | |
OnFocus(Widget w, int x, int y) | SCR_InventorySlotUI | |
OnFocusLost(Widget w, int x, int y) | SCR_InventorySlotUI | |
OnFuelAmountChanged(float newFuelValue) | SCR_InventorySlotUI | protected |
OnMouseEnter(Widget w, int x, int y) | SCR_InventorySlotUI | |
OnMouseLeave(Widget w, Widget enterW, int x, int y) | SCR_InventorySlotUI | |
OnOwnedSlotsUpdated() | SCR_SupplyInventorySlotUI | |
OnSelect(Widget w, int x, int y) | SCR_InventorySlotUI | |
OnSlotFocused() | SCR_InventorySlotUI | |
OnSlotFocusLost() | SCR_InventorySlotUI | |
Refresh() | SCR_SupplyInventorySlotUI | |
RemoveItem() | SCR_InventorySlotUI | |
RESOURCES_TEXT_WIDGET_NAME | SCR_SupplyInventorySlotUI | protectedstatic |
SCR_InventorySlotUI(InventoryItemComponent pComponent=null, SCR_InventoryStorageBaseUI pStorageUI=null, bool bVisible=true, int iSlotIndex=-1, SCR_ItemAttributeCollection pAttributes=null) | SCR_InventorySlotUI | |
SCR_SupplyInventorySlotUI(InventoryItemComponent pComponent=null, SCR_InventoryStorageBaseUI pStorageUI=null, bool bVisible=true, int iSlotIndex=-1, SCR_ItemAttributeCollection pAttributes=null) | SCR_SupplyInventorySlotUI | |
SetAmmoCount() | SCR_InventorySlotUI | protected |
SetAmmoType() | SCR_InventorySlotUI | protected |
SetEnabled(bool enable) | SCR_InventorySlotUI | |
SetEnabledForMove(int iSelect) | SCR_InventorySlotUI | |
SetIcon(ResourceName texture) | SCR_InventorySlotUI | |
SetImage(string resource, string imageName) | SCR_InventorySlotUI | protected |
SetItemDetails() | SCR_InventorySlotUI | protected |
SetItemFunctionality() | SCR_SupplyInventorySlotUI | |
SetPage(int iPage) | SCR_InventorySlotUI | |
SetQuickSlotIndexVisible(TextWidget textQuickSlot, bool bVisible) | SCR_InventorySlotUI | |
SetSelected(bool select) | SCR_InventorySlotUI | |
SetSelectedQuickSlot(bool select) | SCR_InventorySlotUI | |
SetSlotBlocked(bool bBlocked) | SCR_InventorySlotUI | |
SetSlotSize() | SCR_SupplyInventorySlotUI | protected |
SCR_InventorySlotUI.SetSlotSize(ESlotSize slotSize) | SCR_InventorySlotUI | |
SetSlotVisible(bool bVisible) | SCR_SupplyInventorySlotUI | |
SetStackNumber(int i) | SCR_InventorySlotUI | |
ShouldVehicleSlotBeVisible(SCR_InventoryVehicleVisibilityAttribute attr) | SCR_InventorySlotUI | protected |
SLOT_LAYOUT_SUPPLY | SCR_SupplyInventorySlotUI | static |
SLOT_UNAVAILABLE_OPACITY | SCR_SupplyInventorySlotUI | static |
STORED_RESOURCES_WIDGET_NAME | SCR_SupplyInventorySlotUI | protectedstatic |
ToggleSelected() | SCR_InventorySlotUI | |
UpdateAmmoCount() | SCR_InventorySlotUI | protected |
UpdateAvailableResources(bool showUI, float totalResources) | SCR_SupplyInventorySlotUI | |
UpdateConsumer() | SCR_SupplyInventorySlotUI | |
UpdateInventorySlot(InventoryItemComponent comp, int stackNumber) | SCR_InventorySlotUI | |
UpdateReferencedComponent(InventoryItemComponent pComponent, SCR_ItemAttributeCollection attributes=null) | SCR_InventorySlotUI | |
UpdateStackNumber() | SCR_InventorySlotUI | protected |
UpdateStoredResources(bool showUI, float totalResources, float maxResources) | SCR_SupplyInventorySlotUI | |
UpdateVolumeBarValue() | SCR_InventorySlotUI | protected |
UpdateWeaponAmmoCount() | SCR_InventorySlotUI | protected |
UseItem(IEntity player, SCR_EUseContext context) | SCR_InventorySlotUI | |
~SCR_InventorySlotUI() | SCR_InventorySlotUI | |