| AVAILABLE_RESOURCES_WIDGET_NAME | SCR_SupplyInventorySlotUI | protectedstatic |
| CanUseItem(IEntity player) | SCR_SupplyInventorySlotUI | |
| CheckCompatibility(SCR_InventorySlotUI slot) | SCR_InventorySlotUI | |
| ClearItemDetails() | SCR_InventorySlotUI | |
| COST_RESOURCES_WIDGET_NAME | SCR_SupplyInventorySlotUI | protectedstatic |
| Destroy() | SCR_InventorySlotUI | |
| GetAdditionalResourceValuesFromStack(out float addTotalResources, out float addMaxResources) | SCR_SupplyInventorySlotUI | |
| GetAmmoCount() | SCR_InventorySlotUI | |
| GetAnalyticalItemSlotType() | SCR_InventorySlotUI | |
| GetAsStorage() | SCR_InventorySlotUI | |
| GetButtonWidget() | SCR_InventorySlotUI | |
| GetCharacterStorage(IEntity entity) | SCR_InventorySlotUI | |
| GetColumnSize() | SCR_InventorySlotUI | |
| GetCommonItemType() | SCR_InventorySlotUI | |
| GetInventoryItemComponent() | SCR_InventorySlotUI | |
| GetInventoryManager() | SCR_InventorySlotUI | protected |
| GetItemDetails() | SCR_InventorySlotUI | protected |
| GetItemName() | SCR_InventorySlotUI | |
| GetItemResource() | SCR_InventorySlotUI | |
| GetLoadoutArea() | SCR_InventorySlotUI | |
| GetPage() | SCR_InventorySlotUI | |
| GetRowSize() | SCR_InventorySlotUI | |
| GetSlotedItemFunction() | SCR_InventorySlotUI | |
| GetSlotIndex() | SCR_InventorySlotUI | |
| GetSlotSize() | SCR_InventorySlotUI | |
| GetStorageComponent() | SCR_InventorySlotUI | |
| GetStorageUI() | SCR_InventorySlotUI | |
| GetWidget() | SCR_InventorySlotUI | |
| HandlerAttached(Widget w) | SCR_SupplyInventorySlotUI | |
| HandlerDeattached(Widget w) | SCR_SupplyInventorySlotUI | |
| IncreaseStackNumber() | SCR_InventorySlotUI | |
| IncreaseStackNumberWithRplId(RplId id) | SCR_SupplyInventorySlotUI | |
| Init() | SCR_InventorySlotUI | protected |
| InitFuelAmount() | SCR_InventorySlotUI | protected |
| IsCompatible() | SCR_InventorySlotUI | |
| IsDraggable() | SCR_InventorySlotUI | |
| IsSelected() | SCR_InventorySlotUI | |
| IsSlotBlocked() | SCR_InventorySlotUI | |
| IsSlotEnabled() | SCR_InventorySlotUI | |
| IsStacked() | SCR_InventorySlotUI | |
| m_aAmmoCountActual | SCR_InventorySlotUI | protected |
| m_aAmmoCountMax | SCR_InventorySlotUI | protected |
| m_aStackedItems | SCR_SupplyInventorySlotUI | protected |
| m_Attributes | SCR_InventorySlotUI | protected |
| m_AvailableResourcesHolder | SCR_SupplyInventorySlotUI | protected |
| m_AvailableResourcesText | SCR_SupplyInventorySlotUI | protected |
| m_bBlocked | SCR_InventorySlotUI | protected |
| m_bEnabled | SCR_InventorySlotUI | protected |
| m_bSelected | SCR_InventorySlotUI | protected |
| m_bVisible | SCR_InventorySlotUI | protected |
| m_eResourceType | SCR_SupplyInventorySlotUI | protected |
| m_eSlotFunction | SCR_InventorySlotUI | protected |
| m_FuelManager | SCR_InventorySlotUI | protected |
| m_iPage | SCR_InventorySlotUI | protected |
| m_iQuickSlotIndex | SCR_InventorySlotUI | protected |
| m_iSizeX | SCR_InventorySlotUI | protected |
| m_iSizeY | SCR_InventorySlotUI | protected |
| m_iStackNumber | SCR_InventorySlotUI | protected |
| m_pItem | SCR_InventorySlotUI | protected |
| m_ProgressBar | SCR_InventorySlotUI | protected |
| m_pStorageUI | SCR_InventorySlotUI | protected |
| m_ResourceComponent | SCR_SupplyInventorySlotUI | protected |
| m_ResourceConsumer | SCR_SupplyInventorySlotUI | protected |
| m_ResourceSubscriptionHandle | SCR_SupplyInventorySlotUI | protected |
| m_sCurrentAndMaxResourceFormat | SCR_SupplyInventorySlotUI | protected |
| m_sItemName | SCR_InventorySlotUI | protected |
| m_StoredResourcesHolder | SCR_SupplyInventorySlotUI | protected |
| m_StoredResourcesText | SCR_SupplyInventorySlotUI | protected |
| m_wAmmoCount | SCR_InventorySlotUI | protected |
| m_wBlockedEffect | SCR_InventorySlotUI | protected |
| m_wCurrentMagazine | SCR_InventorySlotUI | protected |
| m_wCurrentMagazineAmmoCount | SCR_InventorySlotUI | protected |
| m_wDimmerEffect | SCR_InventorySlotUI | protected |
| m_widget | SCR_InventorySlotUI | |
| m_wItemLockThrobber | SCR_InventorySlotUI | protected |
| m_wMagazineNumber | SCR_InventorySlotUI | protected |
| m_wMoveEffect | SCR_InventorySlotUI | protected |
| m_wProgressBar | SCR_InventorySlotUI | protected |
| m_wSelectedEffect | SCR_InventorySlotUI | protected |
| m_wSelectedIcon | SCR_InventorySlotUI | protected |
| m_wStackNumber | SCR_InventorySlotUI | protected |
| m_wTextQuickSlot | SCR_InventorySlotUI | protected |
| m_wTextQuickSlotLarge | SCR_InventorySlotUI | protected |
| m_wVolumeBar | SCR_InventorySlotUI | protected |
| OnChange(Widget w, bool finished) | SCR_InventorySlotUI | |
| OnChangeLockState() | SCR_InventorySlotUI | |
| OnDrop(SCR_InventorySlotUI slot) | SCR_InventorySlotUI | |
| OnFocus(Widget w, int x, int y) | SCR_InventorySlotUI | |
| OnFocusLost(Widget w, int x, int y) | SCR_InventorySlotUI | |
| OnFuelAmountChanged(float newFuelValue) | SCR_InventorySlotUI | protected |
| OnMouseEnter(Widget w, int x, int y) | SCR_InventorySlotUI | |
| OnMouseLeave(Widget w, Widget enterW, int x, int y) | SCR_InventorySlotUI | |
| OnOwnedSlotsUpdated() | SCR_SupplyInventorySlotUI | |
| OnSlotFocused() | SCR_InventorySlotUI | |
| OnSlotFocusLost() | SCR_InventorySlotUI | |
| Refresh() | SCR_SupplyInventorySlotUI | |
| RemoveItem() | SCR_InventorySlotUI | |
| RESOURCES_TEXT_WIDGET_NAME | SCR_SupplyInventorySlotUI | protectedstatic |
| SCR_InventorySlotUI(InventoryItemComponent pComponent=null, SCR_InventoryStorageBaseUI pStorageUI=null, bool bVisible=true, int iSlotIndex=-1, SCR_ItemAttributeCollection pAttributes=null) | SCR_InventorySlotUI | |
| SCR_SupplyInventorySlotUI(InventoryItemComponent pComponent=null, SCR_InventoryStorageBaseUI pStorageUI=null, bool bVisible=true, int iSlotIndex=-1, SCR_ItemAttributeCollection pAttributes=null) | SCR_SupplyInventorySlotUI | |
| SetAmmoCount() | SCR_InventorySlotUI | protected |
| SetAmmoType() | SCR_InventorySlotUI | protected |
| SetEnabled(bool enable) | SCR_InventorySlotUI | |
| SetEnabledForMove(int iSelect) | SCR_InventorySlotUI | |
| SetIcon(ResourceName texture) | SCR_InventorySlotUI | |
| SetImage(string resource, string imageName) | SCR_InventorySlotUI | protected |
| SetItemDetails() | SCR_InventorySlotUI | protected |
| SetItemFunctionality() | SCR_SupplyInventorySlotUI | |
| SetPage(int iPage) | SCR_InventorySlotUI | |
| SetQuickSlotIndexVisible(TextWidget textQuickSlot, bool bVisible) | SCR_InventorySlotUI | |
| SetSelected(bool select) | SCR_InventorySlotUI | |
| SetSelectedQuickSlot(bool select) | SCR_InventorySlotUI | |
| SetSlotBlocked(bool bBlocked) | SCR_InventorySlotUI | |
| SetSlotSize() | SCR_SupplyInventorySlotUI | protected |
| SCR_InventorySlotUI.SetSlotSize(ESlotSize slotSize) | SCR_InventorySlotUI | |
| SetSlotVisible(bool bVisible) | SCR_SupplyInventorySlotUI | |
| SetStackNumber(int i) | SCR_InventorySlotUI | |
| ShouldVehicleSlotBeVisible(SCR_InventoryVehicleVisibilityAttribute attr) | SCR_InventorySlotUI | protected |
| SLOT_LAYOUT_SUPPLY | SCR_SupplyInventorySlotUI | static |
| SLOT_UNAVAILABLE_OPACITY | SCR_SupplyInventorySlotUI | static |
| STORED_RESOURCES_WIDGET_NAME | SCR_SupplyInventorySlotUI | protectedstatic |
| ToggleSelected() | SCR_InventorySlotUI | |
| UpdateAmmoCount() | SCR_InventorySlotUI | protected |
| UpdateAvailableResources(bool showUI, float totalResources) | SCR_SupplyInventorySlotUI | |
| UpdateConsumer() | SCR_SupplyInventorySlotUI | |
| UpdateInventorySlot(InventoryItemComponent comp, int stackNumber) | SCR_InventorySlotUI | |
| UpdateReferencedComponent(InventoryItemComponent pComponent, SCR_ItemAttributeCollection attributes=null) | SCR_InventorySlotUI | |
| UpdateStackNumber() | SCR_InventorySlotUI | protected |
| UpdateStoredResources(bool showUI, float totalResources, float maxResources) | SCR_SupplyInventorySlotUI | |
| UpdateVolumeBarValue() | SCR_InventorySlotUI | protected |
| UpdateWeaponAmmoCount() | SCR_InventorySlotUI | protected |
| UseItem(IEntity player, SCR_EUseContext context) | SCR_SupplyInventorySlotUI | |
| ~SCR_InventorySlotUI() | SCR_InventorySlotUI | |