◆ ButtonPressed()
void SCR_TaskAssignButton.ButtonPressed |
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◆ GetOnMapIconClick()
ScriptInvoker SCR_TaskAssignButton.GetOnMapIconClick |
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◆ OnClick()
override bool SCR_TaskAssignButton.OnClick |
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Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
◆ OnMouseEnter()
override bool SCR_TaskAssignButton.OnMouseEnter |
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Widget | w, |
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int | x, |
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int | y ) |
◆ OnMouseLeave()
override bool SCR_TaskAssignButton.OnMouseLeave |
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Widget | w, |
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Widget | enterW, |
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int | x, |
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int | y ) |
◆ SetRootWidgetHandler()
void SCR_TaskAssignButton.SetRootWidgetHandler |
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SCR_MapUITask | mapUiTask | ) |
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◆ m_MapUiTask
◆ m_OnMapIconClick
ref ScriptInvoker SCR_TaskAssignButton.m_OnMapIconClick |
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protected |
The documentation for this interface was generated from the following file:
- Game/Tasks/UI/SCR_TaskAssignButton.c