◆ ButtonPressed()
| void SCR_TaskAssignButton.ButtonPressed |
( |
| ) |
|
◆ GetOnMapIconClick()
| ScriptInvoker SCR_TaskAssignButton.GetOnMapIconClick |
( |
| ) |
|
◆ OnClick()
| override bool SCR_TaskAssignButton.OnClick |
( |
Widget | w, |
|
|
int | x, |
|
|
int | y, |
|
|
int | button ) |
◆ OnMouseEnter()
| override bool SCR_TaskAssignButton.OnMouseEnter |
( |
Widget | w, |
|
|
int | x, |
|
|
int | y ) |
◆ OnMouseLeave()
| override bool SCR_TaskAssignButton.OnMouseLeave |
( |
Widget | w, |
|
|
Widget | enterW, |
|
|
int | x, |
|
|
int | y ) |
◆ SetRootWidgetHandler()
| void SCR_TaskAssignButton.SetRootWidgetHandler |
( |
SCR_MapUITask | mapUiTask | ) |
|
◆ m_MapUiTask
◆ m_OnMapIconClick
| ref ScriptInvoker SCR_TaskAssignButton.m_OnMapIconClick |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Tasks/UI/SCR_TaskAssignButton.c