◆ ButtonPressed()
      
        
          | void SCR_TaskAssignButton.ButtonPressed  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetOnMapIconClick()
      
        
          | ScriptInvoker SCR_TaskAssignButton.GetOnMapIconClick  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ OnClick()
      
        
          | override bool SCR_TaskAssignButton.OnClick  | 
          ( | 
          Widget |           w,  | 
        
        
           | 
           | 
          int |           x,  | 
        
        
           | 
           | 
          int |           y,  | 
        
        
           | 
           | 
          int |           button ) | 
        
      
 
 
◆ OnMouseEnter()
      
        
          | override bool SCR_TaskAssignButton.OnMouseEnter  | 
          ( | 
          Widget |           w,  | 
        
        
           | 
           | 
          int |           x,  | 
        
        
           | 
           | 
          int |           y ) | 
        
      
 
 
◆ OnMouseLeave()
      
        
          | override bool SCR_TaskAssignButton.OnMouseLeave  | 
          ( | 
          Widget |           w,  | 
        
        
           | 
           | 
          Widget |           enterW,  | 
        
        
           | 
           | 
          int |           x,  | 
        
        
           | 
           | 
          int |           y ) | 
        
      
 
 
◆ SetRootWidgetHandler()
      
        
          | void SCR_TaskAssignButton.SetRootWidgetHandler  | 
          ( | 
          SCR_MapUITask |           mapUiTask | ) | 
           | 
        
      
 
 
◆ m_MapUiTask
◆ m_OnMapIconClick
  
  
      
        
          | ref ScriptInvoker SCR_TaskAssignButton.m_OnMapIconClick | 
         
       
   | 
  
protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/Tasks/UI/SCR_TaskAssignButton.c