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| bool | RplSave (ScriptBitWriter writer) |
| |
| bool | RplLoad (ScriptBitReader reader) |
| |
◆ GetAssignees()
| array< int > SCR_TaskFinishEntry.GetAssignees |
( |
| ) |
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◆ GetFinalState()
| SCR_ETaskState SCR_TaskFinishEntry.GetFinalState |
( |
| ) |
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◆ GetFinishedTimestamp()
| WorldTimestamp SCR_TaskFinishEntry.GetFinishedTimestamp |
( |
| ) |
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◆ GetTaskID()
| string SCR_TaskFinishEntry.GetTaskID |
( |
| ) |
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◆ GetTaskName()
| string SCR_TaskFinishEntry.GetTaskName |
( |
| ) |
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◆ GetTaskTypeName()
| string SCR_TaskFinishEntry.GetTaskTypeName |
( |
| ) |
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◆ GetUIInfo()
◆ Init()
| void SCR_TaskFinishEntry.Init |
( |
notnull SCR_Task | task, |
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SCR_ETaskState | state ) |
◆ RplLoad()
| bool SCR_TaskFinishEntry.RplLoad |
( |
ScriptBitReader | reader | ) |
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protected |
◆ RplSave()
| bool SCR_TaskFinishEntry.RplSave |
( |
ScriptBitWriter | writer | ) |
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protected |
◆ WasSuccessful()
| bool SCR_TaskFinishEntry.WasSuccessful |
( |
| ) |
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◆ m_aAssaigneeIDs
| ref array<int> SCR_TaskFinishEntry.m_aAssaigneeIDs = {} |
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protected |
◆ m_aTaskNameParameters
◆ m_eFinalState
| SCR_ETaskState SCR_TaskFinishEntry.m_eFinalState |
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protected |
◆ m_FinishedTimestamp
| WorldTimestamp SCR_TaskFinishEntry.m_FinishedTimestamp |
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protected |
◆ m_sTaskID
| string SCR_TaskFinishEntry.m_sTaskID |
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protected |
◆ m_sTaskName
| string SCR_TaskFinishEntry.m_sTaskName |
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protected |
◆ m_sTaskTypeName
| string SCR_TaskFinishEntry.m_sTaskTypeName |
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protected |
The documentation for this interface was generated from the following file:
- Game/Tasks/SCR_TaskFinishEntry.c