◆ ButtonPressed()
void SCR_TaskSelectButton.ButtonPressed |
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◆ GetOnMapIconClick()
ScriptInvoker SCR_TaskSelectButton.GetOnMapIconClick |
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◆ HasAssigneeBool()
bool SCR_TaskSelectButton.HasAssigneeBool |
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◆ HasAssigneeInt()
int SCR_TaskSelectButton.HasAssigneeInt |
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◆ OnClick()
override bool SCR_TaskSelectButton.OnClick |
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Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
◆ OnMouseEnter()
override bool SCR_TaskSelectButton.OnMouseEnter |
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Widget | w, |
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int | x, |
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int | y ) |
◆ OnMouseLeave()
override bool SCR_TaskSelectButton.OnMouseLeave |
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Widget | w, |
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Widget | enterW, |
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int | x, |
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int | y ) |
◆ SetRootWidgetHandler()
void SCR_TaskSelectButton.SetRootWidgetHandler |
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SCR_MapUITask | mapUiTask | ) |
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◆ m_MapUiTask
◆ m_OnMapIconClick
ref ScriptInvoker SCR_TaskSelectButton.m_OnMapIconClick |
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protected |
◆ NOT_VISIBLE
const int SCR_TaskSelectButton.NOT_VISIBLE = 0 |
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◆ VISIBLE
const int SCR_TaskSelectButton.VISIBLE = 1 |
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static |
The documentation for this interface was generated from the following file:
- Game/Tasks/UI/SCR_TaskSelectButton.c