Arma Reforger Script API
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SCR_TimeAndWeatherHandlerComponent Member List

This is the complete list of members for SCR_TimeAndWeatherHandlerComponent, including all inherited members.

DAY_DURATIONSCR_TimeAndWeatherHandlerComponentstatic
DAYTIME_CHECK_PERIODSCR_TimeAndWeatherHandlerComponentstatic
DEFAULT_DAYTIME_ENDSCR_TimeAndWeatherHandlerComponentstatic
DEFAULT_DAYTIME_STARTSCR_TimeAndWeatherHandlerComponentstatic
GetGameMode()SCR_BaseGameModeComponent
GetInstance()SCR_TimeAndWeatherHandlerComponentstatic
HandleDaytimeAcceleration(bool setup=false)SCR_TimeAndWeatherHandlerComponentprotected
HandleOnFactionAssigned(int playerID, Faction assignedFaction)SCR_BaseGameModeComponent
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout)SCR_BaseGameModeComponent
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint)SCR_BaseGameModeComponent
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator)SCR_BaseGameModeComponent
m_aStartingWeatherAndTimeSCR_TimeAndWeatherHandlerComponentprotected
m_bAllowHeaderSettingsSCR_TimeAndWeatherHandlerComponentprotected
m_bDaytimeAccelerationSCR_TimeAndWeatherHandlerComponentprotected
m_bRandomStartingDaytimeSCR_TimeAndWeatherHandlerComponentprotected
m_bRandomStartingDaytimeRangeSCR_TimeAndWeatherHandlerComponentprotected
m_bRandomStartingWeatherSCR_TimeAndWeatherHandlerComponentprotected
m_bRandomWeatherChangesSCR_TimeAndWeatherHandlerComponentprotected
m_bSavedSettingAppliedSCR_TimeAndWeatherHandlerComponentprotected
m_bUsePredefineStartingTimeAndWeatherSCR_TimeAndWeatherHandlerComponentprotected
m_fDayTimeAccelerationSCR_TimeAndWeatherHandlerComponentprotected
m_fNightTimeAccelerationSCR_TimeAndWeatherHandlerComponentprotected
m_iRangeHoursEndSCR_TimeAndWeatherHandlerComponentprotected
m_iRangeHoursStartSCR_TimeAndWeatherHandlerComponentprotected
m_iRangeMinutesEndSCR_TimeAndWeatherHandlerComponentprotected
m_iRangeMinutesStartSCR_TimeAndWeatherHandlerComponentprotected
m_iStartingHoursSCR_TimeAndWeatherHandlerComponentprotected
m_iStartingMinutesSCR_TimeAndWeatherHandlerComponentprotected
m_pGameModeSCR_BaseGameModeComponentprotected
OnControllableDeleted(IEntity entity)SCR_BaseGameModeComponent
OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData)SCR_BaseGameModeComponent
OnControllableSpawned(IEntity entity)SCR_BaseGameModeComponent
OnGameEnd()SCR_BaseGameModeComponent
OnGameModeEnd(SCR_GameModeEndData data)SCR_BaseGameModeComponent
OnGameModeStart()SCR_BaseGameModeComponent
OnGameStateChanged(SCR_EGameModeState state)SCR_BaseGameModeComponent
OnPlayerAuditFail(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditRevived(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditSuccess(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditTimeouted(int playerId)SCR_BaseGameModeComponent
OnPlayerConnected(int playerId)SCR_BaseGameModeComponent
OnPlayerDeleted(int playerId, IEntity player)SCR_BaseGameModeComponent
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout)SCR_BaseGameModeComponent
OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData)SCR_BaseGameModeComponent
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator)SCR_BaseGameModeComponent
OnPlayerRegistered(int playerId)SCR_BaseGameModeComponent
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags)SCR_BaseGameModeComponent
OnPlayerSpawned(int playerId, IEntity controlledEntity)SCR_BaseGameModeComponent
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
OnPostInit(IEntity owner)SCR_TimeAndWeatherHandlerComponent
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason)SCR_BaseGameModeComponent
OnWorldPostProcess(World world)SCR_TimeAndWeatherHandlerComponent
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
s_InstanceSCR_TimeAndWeatherHandlerComponentprotectedstatic
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_BaseGameModeComponent
SetupDaytimeAndWeather(int hours, int minutes, int seconds=0, string loadedWeatherState="", bool loadDone=false)SCR_TimeAndWeatherHandlerComponent