| DAY_DURATION | SCR_TimeAndWeatherHandlerComponent | static |
| DAYTIME_CHECK_PERIOD | SCR_TimeAndWeatherHandlerComponent | static |
| DEFAULT_DAYTIME_END | SCR_TimeAndWeatherHandlerComponent | static |
| DEFAULT_DAYTIME_START | SCR_TimeAndWeatherHandlerComponent | static |
| GetGameMode() | SCR_BaseGameModeComponent | |
| GetInstance() | SCR_TimeAndWeatherHandlerComponent | static |
| HandleDaytimeAcceleration(bool setup=false) | SCR_TimeAndWeatherHandlerComponent | protected |
| HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
| m_aStartingWeatherAndTime | SCR_TimeAndWeatherHandlerComponent | protected |
| m_bAllowHeaderSettings | SCR_TimeAndWeatherHandlerComponent | protected |
| m_bDateOverride | SCR_TimeAndWeatherHandlerComponent | protected |
| m_bDaytimeAcceleration | SCR_TimeAndWeatherHandlerComponent | protected |
| m_bFogOverride | SCR_TimeAndWeatherHandlerComponent | protected |
| m_bRandomStartingDaytime | SCR_TimeAndWeatherHandlerComponent | protected |
| m_bRandomStartingDaytimeRange | SCR_TimeAndWeatherHandlerComponent | protected |
| m_bRandomStartingWeather | SCR_TimeAndWeatherHandlerComponent | protected |
| m_bRandomWeatherChanges | SCR_TimeAndWeatherHandlerComponent | protected |
| m_bSavedSettingApplied | SCR_TimeAndWeatherHandlerComponent | protected |
| m_bUsePredefineStartingTimeAndWeather | SCR_TimeAndWeatherHandlerComponent | protected |
| m_bWindOverride | SCR_TimeAndWeatherHandlerComponent | protected |
| m_fDayTimeAcceleration | SCR_TimeAndWeatherHandlerComponent | protected |
| m_fFogAmount | SCR_TimeAndWeatherHandlerComponent | protected |
| m_fFogHeightDensity | SCR_TimeAndWeatherHandlerComponent | protected |
| m_fNightTimeAcceleration | SCR_TimeAndWeatherHandlerComponent | protected |
| m_fWindDirection | SCR_TimeAndWeatherHandlerComponent | protected |
| m_fWindSpeed | SCR_TimeAndWeatherHandlerComponent | protected |
| m_iDay | SCR_TimeAndWeatherHandlerComponent | protected |
| m_iMonth | SCR_TimeAndWeatherHandlerComponent | protected |
| m_iRangeHoursEnd | SCR_TimeAndWeatherHandlerComponent | protected |
| m_iRangeHoursStart | SCR_TimeAndWeatherHandlerComponent | protected |
| m_iRangeMinutesEnd | SCR_TimeAndWeatherHandlerComponent | protected |
| m_iRangeMinutesStart | SCR_TimeAndWeatherHandlerComponent | protected |
| m_iStartingHours | SCR_TimeAndWeatherHandlerComponent | protected |
| m_iStartingMinutes | SCR_TimeAndWeatherHandlerComponent | protected |
| m_iYear | SCR_TimeAndWeatherHandlerComponent | protected |
| m_pGameMode | SCR_BaseGameModeComponent | protected |
| OnControllableDeleted(IEntity entity) | SCR_BaseGameModeComponent | |
| OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
| OnControllableSpawned(IEntity entity) | SCR_BaseGameModeComponent | |
| OnGameEnd() | SCR_BaseGameModeComponent | |
| OnGameModeEnd(SCR_GameModeEndData data) | SCR_BaseGameModeComponent | |
| OnGameModeStart() | SCR_BaseGameModeComponent | |
| OnGameStateChanged(SCR_EGameModeState state) | SCR_BaseGameModeComponent | |
| OnPlayerAuditFail(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditRevived(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditSuccess(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditTimeouted(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerConnected(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameModeComponent | |
| OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_BaseGameModeComponent | |
| OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
| OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
| OnPlayerRegistered(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameModeComponent | |
| OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
| OnPostInit(IEntity owner) | SCR_TimeAndWeatherHandlerComponent | |
| OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameModeComponent | |
| OnWorldPostProcess(World world) | SCR_TimeAndWeatherHandlerComponent | |
| PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
| s_Instance | SCR_TimeAndWeatherHandlerComponent | protectedstatic |
| SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_BaseGameModeComponent | |
| SetupDate(int day, int month, int year) | SCR_TimeAndWeatherHandlerComponent | |
| SetupDaytimeAndWeather(int hours, int minutes, int seconds=0, string loadedWeatherState="", bool loadDone=false) | SCR_TimeAndWeatherHandlerComponent | |
| SetupFog(float fogAmount, float fogHeightDensity) | SCR_TimeAndWeatherHandlerComponent | |
| SetupWind(float windSpeed, float windDirection) | SCR_TimeAndWeatherHandlerComponent | |