DAY_DURATION | SCR_TimeAndWeatherHandlerComponent | static |
DAYTIME_CHECK_PERIOD | SCR_TimeAndWeatherHandlerComponent | static |
DEFAULT_DAYTIME_END | SCR_TimeAndWeatherHandlerComponent | static |
DEFAULT_DAYTIME_START | SCR_TimeAndWeatherHandlerComponent | static |
GetGameMode() | SCR_BaseGameModeComponent | |
GetInstance() | SCR_TimeAndWeatherHandlerComponent | static |
HandleDaytimeAcceleration(bool setup=false) | SCR_TimeAndWeatherHandlerComponent | protected |
HandleOnFactionAssigned(int playerID, Faction assignedFaction) | SCR_BaseGameModeComponent | |
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout) | SCR_BaseGameModeComponent | |
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint) | SCR_BaseGameModeComponent | |
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
m_aStartingWeatherAndTime | SCR_TimeAndWeatherHandlerComponent | protected |
m_bAllowHeaderSettings | SCR_TimeAndWeatherHandlerComponent | protected |
m_bDaytimeAcceleration | SCR_TimeAndWeatherHandlerComponent | protected |
m_bRandomStartingDaytime | SCR_TimeAndWeatherHandlerComponent | protected |
m_bRandomStartingDaytimeRange | SCR_TimeAndWeatherHandlerComponent | protected |
m_bRandomStartingWeather | SCR_TimeAndWeatherHandlerComponent | protected |
m_bRandomWeatherChanges | SCR_TimeAndWeatherHandlerComponent | protected |
m_bSavedSettingApplied | SCR_TimeAndWeatherHandlerComponent | protected |
m_bUsePredefineStartingTimeAndWeather | SCR_TimeAndWeatherHandlerComponent | protected |
m_fDayTimeAcceleration | SCR_TimeAndWeatherHandlerComponent | protected |
m_fNightTimeAcceleration | SCR_TimeAndWeatherHandlerComponent | protected |
m_iRangeHoursEnd | SCR_TimeAndWeatherHandlerComponent | protected |
m_iRangeHoursStart | SCR_TimeAndWeatherHandlerComponent | protected |
m_iRangeMinutesEnd | SCR_TimeAndWeatherHandlerComponent | protected |
m_iRangeMinutesStart | SCR_TimeAndWeatherHandlerComponent | protected |
m_iStartingHours | SCR_TimeAndWeatherHandlerComponent | protected |
m_iStartingMinutes | SCR_TimeAndWeatherHandlerComponent | protected |
m_pGameMode | SCR_BaseGameModeComponent | protected |
OnControllableDeleted(IEntity entity) | SCR_BaseGameModeComponent | |
OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
OnControllableSpawned(IEntity entity) | SCR_BaseGameModeComponent | |
OnGameEnd() | SCR_BaseGameModeComponent | |
OnGameModeEnd(SCR_GameModeEndData data) | SCR_BaseGameModeComponent | |
OnGameModeStart() | SCR_BaseGameModeComponent | |
OnGameStateChanged(SCR_EGameModeState state) | SCR_BaseGameModeComponent | |
OnPlayerAuditFail(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditRevived(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditSuccess(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditTimeouted(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerConnected(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameModeComponent | |
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_BaseGameModeComponent | |
OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
OnPlayerRegistered(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameModeComponent | |
OnPlayerSpawned(int playerId, IEntity controlledEntity) | SCR_BaseGameModeComponent | |
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
OnPostInit(IEntity owner) | SCR_TimeAndWeatherHandlerComponent | |
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameModeComponent | |
OnWorldPostProcess(World world) | SCR_TimeAndWeatherHandlerComponent | |
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
s_Instance | SCR_TimeAndWeatherHandlerComponent | protectedstatic |
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_BaseGameModeComponent | |
SetupDaytimeAndWeather(int hours, int minutes, int seconds=0, string loadedWeatherState="", bool loadDone=false) | SCR_TimeAndWeatherHandlerComponent | |