Arma Reforger Script API
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SCR_TimedSpawnPointComponent Member List

This is the complete list of members for SCR_TimedSpawnPointComponent, including all inherited members.

DrawDebugInfo()SCR_RespawnTimerComponentprotected
EOnDiag(IEntity owner, float timeSlice)SCR_RespawnTimerComponent
GetCanPlayerSpawn(int playerID, float additionalTime=0)SCR_RespawnTimerComponent
GetCurrentTime()SCR_RespawnTimerComponentprotected
GetGameMode()SCR_BaseGameModeComponent
GetPlayerRemainingTime(int playerID, float additionalTime=0)SCR_RespawnTimerComponent
GetRespawnTime()SCR_RespawnTimerComponent
HandleOnFactionAssigned(int playerID, Faction assignedFaction)SCR_BaseGameModeComponent
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout)SCR_BaseGameModeComponent
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint)SCR_BaseGameModeComponent
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
IsMaster()SCR_RespawnTimerComponentprotected
IsPlayerEnqueued(int playerID)SCR_RespawnTimerComponent
m_fRespawnTimeSCR_RespawnTimerComponentprotected
m_mRespawnTimersSCR_RespawnTimerComponentprotected
m_pGameModeSCR_BaseGameModeComponentprotected
m_RplComponentSCR_RespawnTimerComponentprotected
OnControllableDeleted(IEntity entity)SCR_BaseGameModeComponent
OnControllableDestroyed(IEntity entity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
OnControllableSpawned(IEntity entity)SCR_BaseGameModeComponent
OnDelete(IEntity owner)SCR_RespawnTimerComponent
OnGameEnd()SCR_BaseGameModeComponent
OnGameModeEnd(SCR_GameModeEndData data)SCR_BaseGameModeComponent
OnGameModeStart()SCR_BaseGameModeComponent
OnGameStateChanged(SCR_EGameModeState state)SCR_BaseGameModeComponent
OnPlayerAuditFail(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditRevived(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditSuccess(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditTimeouted(int playerId)SCR_BaseGameModeComponent
OnPlayerConnected(int playerId)SCR_BaseGameModeComponent
OnPlayerDeleted(int playerId, IEntity player)SCR_RespawnTimerComponent
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout)SCR_BaseGameModeComponent
OnPlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_RespawnTimerComponent
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer)SCR_BaseGameModeComponent
OnPlayerRegistered(int playerId)SCR_RespawnTimerComponent
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags)SCR_BaseGameModeComponent
OnPlayerSpawned(int playerId, IEntity controlledEntity)SCR_BaseGameModeComponent
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
OnPostInit(IEntity owner)SCR_RespawnTimerComponent
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason)SCR_BaseGameModeComponent
OnWorldPostProcess(World world)SCR_BaseGameModeComponent
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
RplLoad(ScriptBitReader reader)SCR_RespawnTimerComponent
RplSave(ScriptBitWriter writer)SCR_RespawnTimerComponent
s_DebugRegisteredSCR_RespawnTimerComponentprotectedstatic
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_BaseGameModeComponent
SCR_RespawnTimerComponent(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_RespawnTimerComponent
SetRespawnTime(int playerID, float respawnTime)SCR_RespawnTimerComponent
SetRespawnTime(float respawnTime)SCR_RespawnTimerComponent
~SCR_RespawnTimerComponent()SCR_RespawnTimerComponent