Arma Reforger Script API
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SCR_TutorialGamemodeComponent Member List

This is the complete list of members for SCR_TutorialGamemodeComponent, including all inherited members.

BlockBuildingModeAccess(notnull IEntity providerEntity, bool block)SCR_TutorialGamemodeComponent
CanBreakCourse()SCR_TutorialGamemodeComponent
ChangeVehicleLockState(notnull IEntity vehicle, bool lock)SCR_TutorialGamemodeComponent
Check3rdPersonViewUsed()SCR_TutorialGamemodeComponent
CheckAreaRestrictions()SCR_TutorialGamemodeComponentprotected
CheckCharacterStance(ECharacterCommandIDs command)SCR_TutorialGamemodeComponent
CreateCourseTask(SCR_ETutorialCourses courseType)SCR_TutorialGamemodeComponentprotected
CreateWarningOverlay(bool killedNPC)SCR_TutorialGamemodeComponent
DelayedPopup(string text="", string subtitle="", float duration=SCR_PopUpNotification.DEFAULT_DURATION, string param1="", string param2="", string subtitleParam1="", string subtitleParam2="")SCR_TutorialGamemodeComponent
DespawnCourseAssets()SCR_TutorialGamemodeComponent
EnableArsenal(string entityName, bool enable)SCR_TutorialGamemodeComponent
EnableControls(bool enable)SCR_TutorialGamemodeComponent
EnableRefunding(IEntity ent, bool enable)SCR_TutorialGamemodeComponent
EOnFrame(IEntity owner, float timeSlice)SCR_TutorialGamemodeComponentprotected
Fadeout(bool fadeOut, float duration=1, float soundDuration=duration)SCR_TutorialGamemodeComponent
FADEOUTLAYOUTSCR_TutorialGamemodeComponentprotectedstatic
FastTravel(notnull IEntity toEnt)SCR_TutorialGamemodeComponent
FastTravelToCourse(SCR_ETutorialCourses course)SCR_TutorialGamemodeComponent
FinalizeBreak()SCR_TutorialGamemodeComponent
FindPrefabInPlayerInventory(ResourceName prefabName)SCR_TutorialGamemodeComponent
FinishStage()SCR_TutorialGamemodeComponent
GamepadUsed()SCR_TutorialGamemodeComponent
GARBAGE_DESPAWN_DISTANCE_SQSCR_TutorialGamemodeComponentprotectedstatic
GenerateTasks()SCR_TutorialGamemodeComponentprotected
GetActiveConfig()SCR_TutorialGamemodeComponent
GetActiveStageIndex()SCR_TutorialGamemodeComponent
GetAmmoCountForWeapon(IEntity weapon)SCR_TutorialGamemodeComponent
GetCourseInstructor(SCR_ETutorialCourses course)SCR_TutorialGamemodeComponent
GetCoursesConfig()SCR_TutorialGamemodeComponent
GetCourseTask(SCR_ETutorialCourses course)SCR_TutorialGamemodeComponent
GetCurrentStage()SCR_TutorialGamemodeComponent
GetFinishedCourses()SCR_TutorialGamemodeComponent
GetFreeRoamActivations()SCR_TutorialGamemodeComponent
GetGameMode()SCR_BaseGameModeComponent
GetInstance()SCR_TutorialGamemodeComponentstatic
GetInstructors(notnull array< SCR_TutorialInstructorComponent > instructors)SCR_TutorialGamemodeComponent
GetIsMapOpen()SCR_TutorialGamemodeComponent
GetOnEntitySpawned()SCR_TutorialGamemodeComponent
GetOnFastTravelDone()SCR_TutorialGamemodeComponent
GetOngoingFadeAnimation()SCR_TutorialGamemodeComponent
GetOnPlayerSpawned()SCR_TutorialGamemodeComponent
GetPlacingComponent()SCR_TutorialGamemodeComponentprotected
GetPlayer()SCR_TutorialGamemodeComponent
GetPlayerInventory()SCR_TutorialGamemodeComponent
GetPreviewEntityComponent()SCR_TutorialGamemodeComponent
GetRemainingAmmo()SCR_TutorialGamemodeComponent
GetSavedTime()SCR_TutorialGamemodeComponent
GetSavedViewDistance()SCR_TutorialGamemodeComponent
GetStageIndexByName(string name)SCR_TutorialGamemodeComponent
GetWas3rdPersonViewUsed()SCR_TutorialGamemodeComponent
GetWaypointDisplay()SCR_TutorialGamemodeComponent
HandleAchievement()SCR_TutorialGamemodeComponent
HandleGarbage(bool force=false)SCR_TutorialGamemodeComponent
HandleOnFactionAssigned(int playerID, Faction assignedFaction)SCR_BaseGameModeComponent
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout)SCR_BaseGameModeComponent
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint)SCR_BaseGameModeComponent
HandlePlayerGroup()SCR_TutorialGamemodeComponent
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator)SCR_BaseGameModeComponent
HandleRespawnBreak()SCR_TutorialGamemodeComponentprotected
HandleSoundFade(float timeSlice)SCR_TutorialGamemodeComponentprotected
HealPlayer()SCR_TutorialGamemodeComponent
HideTasks(bool hide)SCR_TutorialGamemodeComponent
IncrementFreeRoamActivation()SCR_TutorialGamemodeComponent
InsertIntoGarbage(string entityName)SCR_TutorialGamemodeComponent
InsertIntoGarbage(IEntity ent)SCR_TutorialGamemodeComponent
InsertStage(string stageName, int position=-1)SCR_TutorialGamemodeComponent
IsCourseAvailable(SCR_ETutorialCourses courseType)SCR_TutorialGamemodeComponent
IsCourseBreaking()SCR_TutorialGamemodeComponent
IsDamagedOrDestroyed(notnull IEntity ent)SCR_TutorialGamemodeComponent
IsEntityInPlayerInventory(string entityName)SCR_TutorialGamemodeComponent
IsEntityInPlayerInventory(IEntity entity)SCR_TutorialGamemodeComponent
IsFastTraveling()SCR_TutorialGamemodeComponent
IsPlayerAimingInAngle(float angle, int tolerance)SCR_TutorialGamemodeComponent
LoadCoursesConfig()SCR_TutorialGamemodeComponentprotected
LoadProgress(SCR_ETutorialCourses completedCourses)SCR_TutorialGamemodeComponent
m_aCourseTasksSCR_TutorialGamemodeComponentprotected
m_ActiveConfigSCR_TutorialGamemodeComponentprotected
m_aDamagedVehiclesSCR_TutorialGamemodeComponentprotected
m_aGarbageSCR_TutorialGamemodeComponentprotected
m_aInstructorsSCR_TutorialGamemodeComponentprotected
m_aMarkersSCR_TutorialGamemodeComponentprotected
m_aNarratedCharactersSCR_TutorialGamemodeComponentprotected
m_AreaRestrictionCenterSCR_TutorialGamemodeComponentprotected
m_aStageInfosSCR_TutorialGamemodeComponentprotected
m_bApplySoundFadeSCR_TutorialGamemodeComponentprotected
m_bCourseBreakingSCR_TutorialGamemodeComponentprotected
m_bFirstStageSetSCR_TutorialGamemodeComponentprotected
m_bIsFastTravelingSCR_TutorialGamemodeComponentprotected
m_bIsMapOpenSCR_TutorialGamemodeComponentprotected
m_bIsUsingGamepadSCR_TutorialGamemodeComponentprotected
m_bOutroBreakSCR_TutorialGamemodeComponentprotected
m_bProtectionWarningSCR_TutorialGamemodeComponentprotected
m_bStagesCompleteSCR_TutorialGamemodeComponentprotected
m_bUsed3PVSCR_TutorialGamemodeComponentprotected
m_CoursesConfigSCR_TutorialGamemodeComponentprotected
m_eFinishedCoursesSCR_TutorialGamemodeComponentprotected
m_FastTravelPositionSCR_TutorialGamemodeComponentprotected
m_fDelayedControlSchemeChangeRunningSCR_TutorialGamemodeComponentprotected
m_fSavedTimeSCR_TutorialGamemodeComponentprotected
m_fSavedViewDistanceSCR_TutorialGamemodeComponentprotected
m_fSoundInterpolationSpeedSCR_TutorialGamemodeComponentprotected
m_fSoundVolumeSCR_TutorialGamemodeComponentprotected
m_iActiveStageSCR_TutorialGamemodeComponentprotected
m_iBreakTypeSCR_TutorialGamemodeComponentprotected
m_iFreeRoamActivationsSCR_TutorialGamemodeComponentprotected
m_OnEntitySpawnedSCR_TutorialGamemodeComponentprotected
m_OnFastTravelDoneSCR_TutorialGamemodeComponentprotected
m_OngoingFadeAnimationSCR_TutorialGamemodeComponentprotected
m_OnPlayerSpawnedSCR_TutorialGamemodeComponentprotected
m_pGameModeSCR_BaseGameModeComponentprotected
m_PlacingComponentSCR_TutorialGamemodeComponentprotected
m_PlayerSCR_TutorialGamemodeComponentprotected
m_sCoursesConfigResourceNameSCR_TutorialGamemodeComponentprotected
m_sPlayerVehicleResourceNameSCR_TutorialGamemodeComponentprotected
m_StageSCR_TutorialGamemodeComponentprotected
m_VoiceoverSystemSCR_TutorialGamemodeComponentprotected
m_WaypointDisplaySCR_TutorialGamemodeComponentprotected
m_wFadeOutSCR_TutorialGamemodeComponentprotected
m_wPunishmentScreenSCR_TutorialGamemodeComponentprotected
MoveCharacterIntoVehicle(notnull ChimeraCharacter character, notnull Vehicle vehicle, ECompartmentType compartmentType, int compartmentIndex=0)SCR_TutorialGamemodeComponent
OnCharacterDamaged(BaseDamageContext damageContext)SCR_TutorialGamemodeComponent
OnControllableDeleted(IEntity entity)SCR_BaseGameModeComponent
OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData)SCR_TutorialGamemodeComponent
OnControllableSpawned(IEntity entity)SCR_BaseGameModeComponent
OnDelete(IEntity owner)SCR_TutorialGamemodeComponent
OnEntitySpawned(int prefabID, SCR_EditableEntityComponent ent)SCR_TutorialGamemodeComponentprotected
OnFastTravelFadeoutCompleted()SCR_TutorialGamemodeComponentprotected
OnFastTravelPreloadFinished()SCR_TutorialGamemodeComponentprotected
OnGameEnd()SCR_BaseGameModeComponent
OnGameModeEnd(SCR_GameModeEndData data)SCR_BaseGameModeComponent
OnGameModeStart()SCR_TutorialGamemodeComponentprotected
OnGameStateChanged(SCR_EGameModeState state)SCR_BaseGameModeComponent
OnInputDeviceChangedDelayed()SCR_TutorialGamemodeComponent
OnInputDeviceIsGamepad(bool isGamepad)SCR_TutorialGamemodeComponentprotected
OnMapClose(MapConfiguration config)SCR_TutorialGamemodeComponent
OnMapOpen(MapConfiguration config)SCR_TutorialGamemodeComponent
OnModeAdded(SCR_EditorModeEntity modeEntity)SCR_TutorialGamemodeComponent
OnObjectDestroyed(EDamageState state)SCR_TutorialGamemodeComponentprotected
OnPlayerAuditFail(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditRevived(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditSuccess(int playerId)SCR_BaseGameModeComponent
OnPlayerAuditTimeouted(int playerId)SCR_BaseGameModeComponent
OnPlayerConnected(int playerId)SCR_BaseGameModeComponent
OnPlayerDeleted(int playerId, IEntity player)SCR_BaseGameModeComponent
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout)SCR_BaseGameModeComponent
OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData)SCR_BaseGameModeComponent
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator)SCR_BaseGameModeComponent
OnPlayerRegistered(int playerId)SCR_TutorialGamemodeComponent
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags)SCR_BaseGameModeComponent
OnPlayerSpawned(int playerId, IEntity controlledEntity)SCR_BaseGameModeComponent
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_TutorialGamemodeComponent
OnPostInit(IEntity owner)SCR_TutorialGamemodeComponentprotected
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason)SCR_BaseGameModeComponent
OnStructureBuilt(SCR_CampaignMilitaryBaseComponent base, IEntity structure)SCR_TutorialGamemodeComponent
OnVehicleDamaged(SCR_VehicleDamageManagerComponent damageManager)SCR_TutorialGamemodeComponentprotected
OnWorldPostProcess(World world)SCR_BaseGameModeComponent
PlayBedAnimation(bool fast)SCR_TutorialGamemodeComponent
PlayNarrativeCharacterStageDelayed(string characterName, int stage)SCR_TutorialGamemodeComponent
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity)SCR_BaseGameModeComponent
PUNISHMENT_TIMEOUTSCR_TutorialGamemodeComponentprotectedstatic
RegisterInstructor(notnull SCR_TutorialInstructorComponent instructor)SCR_TutorialGamemodeComponent
RegisterMarker(notnull SCR_MapMarkerBase marker)SCR_TutorialGamemodeComponent
RemoveFromGarbage(IEntity ent)SCR_TutorialGamemodeComponent
RemovePlayerMapMarkers()SCR_TutorialGamemodeComponentprotected
RepairWorldVehicles()SCR_TutorialGamemodeComponent
RequestBreakCourse(SCR_ETutorialBreakType breakType)SCR_TutorialGamemodeComponent
SaveViewDistance(float distance)SCR_TutorialGamemodeComponent
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_BaseGameModeComponent
SetCourseConfig(SCR_ETutorialCourses config, string stageName=string.Empty, bool spawnAssets=true)SCR_TutorialGamemodeComponent
SetFreeRoamActivation(int activations)SCR_TutorialGamemodeComponent
SetSavedTime(float time)SCR_TutorialGamemodeComponent
SetSoundFade(bool fadeOut, float duration=0)SCR_TutorialGamemodeComponentprotected
SetStage(string stageName)SCR_TutorialGamemodeComponent
SetStage(int stage)SCR_TutorialGamemodeComponent
SetupEditorModeListener()SCR_TutorialGamemodeComponent
SetupTargets(string parentTargetName, out array< SCR_FiringRangeTarget > targets=null, ETargetState setupState=-1, bool setupAutoReset=true)SCR_TutorialGamemodeComponent
SetupVoiceSystem()SCR_TutorialGamemodeComponentprotected
ShowMapDescriptor(string descriptorOwnerName, bool enable)SCR_TutorialGamemodeComponent
SpawnAsset(string name, ResourceName type, IEntity spawnpoint=null, bool respawn=true)SCR_TutorialGamemodeComponent
SpawnCourseAssets(SCR_ETutorialCourses courseType=-1)SCR_TutorialGamemodeComponent
SpawnPlayer(string spawnPositionName)SCR_TutorialGamemodeComponent
UnregisterInstructor(notnull SCR_TutorialInstructorComponent instructor)SCR_TutorialGamemodeComponent
~SCR_TutorialGamemodeComponent()SCR_TutorialGamemodeComponent