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const ResourceName | COMMS_PREFAB = "{F7DC8BB193BCAF44}PrefabsEditable/Auto/Compositions/Slotted/SlotFlatSmall/E_Antenna_S_US_01.et" |
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◆ ClearSupplies()
void SCR_TutorialLogic_SeizingCourse.ClearSupplies |
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◆ HasPlayerAnyFirearm()
bool SCR_TutorialLogic_SeizingCourse.HasPlayerAnyFirearm |
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◆ OnCourseEnd()
override void SCR_TutorialLogic_SeizingCourse.OnCourseEnd |
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◆ OnCourseStart()
override void SCR_TutorialLogic_SeizingCourse.OnCourseStart |
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◆ OnEntitySpawned()
void SCR_TutorialLogic_SeizingCourse.OnEntitySpawned |
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IEntity | ent | ) |
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◆ ResetRadio()
void SCR_TutorialLogic_SeizingCourse.ResetRadio |
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◆ COMMS_PREFAB
const ResourceName SCR_TutorialLogic_SeizingCourse.COMMS_PREFAB = "{F7DC8BB193BCAF44}PrefabsEditable/Auto/Compositions/Slotted/SlotFlatSmall/E_Antenna_S_US_01.et" |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/GameMode/Tutorial/Stages/Conflict/SCR_TutorialLogic_SeizingCourse.c