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const ResourceName | GROUP_PREFAB = "{3BF36BDEEB33AEC9}Prefabs/Groups/BLUFOR/Group_US_SentryTeam.et" |
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◆ HandleRemnantGroup()
void SCR_TutorialLogic_SquadLeadership.HandleRemnantGroup |
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string | groupName | ) |
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◆ OnCourseEnd()
override void SCR_TutorialLogic_SquadLeadership.OnCourseEnd |
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◆ OnCourseStart()
override void SCR_TutorialLogic_SquadLeadership.OnCourseStart |
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◆ OnEntitySpawned()
void SCR_TutorialLogic_SquadLeadership.OnEntitySpawned |
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IEntity | ent | ) |
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protected |
◆ GROUP_PREFAB
const ResourceName SCR_TutorialLogic_SquadLeadership.GROUP_PREFAB = "{3BF36BDEEB33AEC9}Prefabs/Groups/BLUFOR/Group_US_SentryTeam.et" |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/GameMode/Tutorial/Stages/Commanding/SCR_TutorialLogic_Commanding.c