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| override void | EOnFrame (IEntity owner, float timeSlice) |
| | Draw a debug shape every frame.
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| |
| override void | OnPostInit (IEntity owner) |
| |
| void | SCR_UnitDisplayComponent (IEntityComponentSource src, IEntity ent, IEntity parent) |
| |
◆ SCR_UnitDisplayComponent()
| void SCR_UnitDisplayComponent.SCR_UnitDisplayComponent |
( |
IEntityComponentSource | src, |
|
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IEntity | ent, |
|
|
IEntity | parent ) |
- Parameters
-
| [in] | src | |
| [in] | ent | |
| [in] | parent | |
◆ EOnFrame()
| override void SCR_UnitDisplayComponent.EOnFrame |
( |
IEntity | owner, |
|
|
float | timeSlice ) |
Draw a debug shape every frame.
- Parameters
-
◆ OnPostInit()
| override void SCR_UnitDisplayComponent.OnPostInit |
( |
IEntity | owner | ) |
|
The documentation for this interface was generated from the following file:
- Game/Components/UnitDisplayComponent.c