| 
| override void  | EOnFrame (IEntity owner, float timeSlice) | 
|   | Draw a debug shape every frame.  
  | 
|   | 
| override void  | OnPostInit (IEntity owner) | 
|   | 
| void  | SCR_UnitDisplayComponent (IEntityComponentSource src, IEntity ent, IEntity parent) | 
|   | 
◆ SCR_UnitDisplayComponent()
      
        
          | void SCR_UnitDisplayComponent.SCR_UnitDisplayComponent  | 
          ( | 
          IEntityComponentSource |           src,  | 
        
        
           | 
           | 
          IEntity |           ent,  | 
        
        
           | 
           | 
          IEntity |           parent ) | 
        
      
 
- Parameters
 - 
  
    | [in] | src |  | 
    | [in] | ent |  | 
    | [in] | parent |  | 
  
   
 
 
◆ EOnFrame()
      
        
          | override void SCR_UnitDisplayComponent.EOnFrame  | 
          ( | 
          IEntity |           owner,  | 
        
        
           | 
           | 
          float |           timeSlice ) | 
        
      
 
Draw a debug shape every frame. 
- Parameters
 - 
  
  
 
 
 
◆ OnPostInit()
      
        
          | override void SCR_UnitDisplayComponent.OnPostInit  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/Components/UnitDisplayComponent.c