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override void | EOnFrame (IEntity owner, float timeSlice) |
| Draw a debug shape every frame.
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override void | OnPostInit (IEntity owner) |
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void | SCR_UnitDisplayComponent (IEntityComponentSource src, IEntity ent, IEntity parent) |
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◆ SCR_UnitDisplayComponent()
void SCR_UnitDisplayComponent.SCR_UnitDisplayComponent |
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IEntityComponentSource | src, |
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IEntity | ent, |
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IEntity | parent ) |
- Parameters
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[in] | src | |
[in] | ent | |
[in] | parent | |
◆ EOnFrame()
override void SCR_UnitDisplayComponent.EOnFrame |
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IEntity | owner, |
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float | timeSlice ) |
Draw a debug shape every frame.
- Parameters
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◆ OnPostInit()
override void SCR_UnitDisplayComponent.OnPostInit |
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IEntity | owner | ) |
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The documentation for this interface was generated from the following file:
- Game/Components/UnitDisplayComponent.c