◆ s_bShapeUseAlpha
bool SCR_UnitDisplaySettings.s_bShapeUseAlpha = true |
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◆ s_bShapeUseHealthbar
bool SCR_UnitDisplaySettings.s_bShapeUseHealthbar = true |
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◆ s_bShapeUseScaling
bool SCR_UnitDisplaySettings.s_bShapeUseScaling = true |
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◆ s_bShapeUseText
bool SCR_UnitDisplaySettings.s_bShapeUseText = true |
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◆ s_fShapeHealthbarHeight
float SCR_UnitDisplaySettings.s_fShapeHealthbarHeight = 0.03 |
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◆ s_fShapeHealthbarWidth
float SCR_UnitDisplaySettings.s_fShapeHealthbarWidth = 1.5 |
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◆ s_fShapeHeightOffset
float SCR_UnitDisplaySettings.s_fShapeHeightOffset = 2.15 |
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◆ s_fShapeRadius
float SCR_UnitDisplaySettings.s_fShapeRadius = 0.125 |
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◆ s_fShapeSizeGoal
float SCR_UnitDisplaySettings.s_fShapeSizeGoal = 15.0 |
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◆ s_fShapeSizeMaximum
float SCR_UnitDisplaySettings.s_fShapeSizeMaximum = 17.5 |
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◆ s_fShapeSizeMinimum
float SCR_UnitDisplaySettings.s_fShapeSizeMinimum = 1.0 |
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◆ s_fShapeTextDistance
float SCR_UnitDisplaySettings.s_fShapeTextDistance = 15.0 |
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◆ s_fShapeTextHeightOffset
float SCR_UnitDisplaySettings.s_fShapeTextHeightOffset = 2.35 |
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◆ s_fShapeTextSize
float SCR_UnitDisplaySettings.s_fShapeTextSize = 0.1 |
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The documentation for this interface was generated from the following file:
- Game/Entities/UnitDisplayManager.c