◆ m_3PVDollyZoomEffect
| bool SCR_VehicleCameraDataComponent.m_3PVDollyZoomEffect |
◆ m_3rdPersonPitchFactor
| float SCR_VehicleCameraDataComponent.m_3rdPersonPitchFactor |
◆ m_3rdPersonRollFactor
| float SCR_VehicleCameraDataComponent.m_3rdPersonRollFactor |
◆ m_bNoParent
| bool SCR_VehicleCameraDataComponent.m_bNoParent |
◆ m_bOverrideVehicleSettings
| bool SCR_VehicleCameraDataComponent.m_bOverrideVehicleSettings |
◆ m_fAngleFirstPerson
| float SCR_VehicleCameraDataComponent.m_fAngleFirstPerson |
◆ m_fAngleThirdPerson
| float SCR_VehicleCameraDataComponent.m_fAngleThirdPerson |
◆ m_fBobScale
| float SCR_VehicleCameraDataComponent.m_fBobScale |
◆ m_fDist_Desired
| float SCR_VehicleCameraDataComponent.m_fDist_Desired |
◆ m_fDist_Max
| float SCR_VehicleCameraDataComponent.m_fDist_Max |
◆ m_fDist_Min
| float SCR_VehicleCameraDataComponent.m_fDist_Min |
◆ m_fFOV
| float SCR_VehicleCameraDataComponent.m_fFOV |
◆ m_fFOV_SpeedAdjustMax
| float SCR_VehicleCameraDataComponent.m_fFOV_SpeedAdjustMax |
◆ m_fHeight
| float SCR_VehicleCameraDataComponent.m_fHeight |
◆ m_fPitchFactor
| float SCR_VehicleCameraDataComponent.m_fPitchFactor |
◆ m_fRollFactor
| float SCR_VehicleCameraDataComponent.m_fRollFactor |
◆ m_fShakeScale
| float SCR_VehicleCameraDataComponent.m_fShakeScale |
◆ m_fSpeedMax
| float SCR_VehicleCameraDataComponent.m_fSpeedMax |
◆ m_HorizontalSpringLag
| float SCR_VehicleCameraDataComponent.m_HorizontalSpringLag |
◆ m_HorizontalSpringLagMaxAngle
| float SCR_VehicleCameraDataComponent.m_HorizontalSpringLagMaxAngle |
◆ m_MovementForceFactor
| float SCR_VehicleCameraDataComponent.m_MovementForceFactor |
◆ m_MovementForceThreshold
| float SCR_VehicleCameraDataComponent.m_MovementForceThreshold |
◆ m_pCameraAimpointData
◆ m_pCameraAlignData
◆ m_pPivot
| ref PointInfo SCR_VehicleCameraDataComponent.m_pPivot |
◆ m_SpringForceFactor
| float SCR_VehicleCameraDataComponent.m_SpringForceFactor |
◆ m_UseForceBased_3PVCamera
| bool SCR_VehicleCameraDataComponent.m_UseForceBased_3PVCamera |
The documentation for this interface was generated from the following file:
- Game/Vehicle/SCR_VehicleCameraDataComponent.c