Arma Reforger Script API
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SCR_VehicleCameraDataComponent Interface Reference
Inheritance diagram for SCR_VehicleCameraDataComponent:

Public Attributes

bool m_bOverrideVehicleSettings
 
float m_fHeight
 
float m_fBobScale
 
float m_fShakeScale
 
float m_fSpeedMax
 
float m_fDist_Max
 
float m_fDist_Min
 
float m_fDist_Desired
 
float m_fFOV
 
float m_fFOV_SpeedAdjustMax
 
float m_3rdPersonRollFactor
 
float m_3rdPersonPitchFactor
 
float m_fRollFactor
 
float m_fPitchFactor
 
float m_fAngleFirstPerson
 
float m_fAngleThirdPerson
 
ref SCR_VehicleCameraAimpoint m_pCameraAimpointData
 
ref SCR_VehicleCameraAlignment m_pCameraAlignData
 
ref PointInfo m_pPivot
 
bool m_bNoParent
 
bool m_UseForceBased_3PVCamera
 
float m_MovementForceFactor
 
float m_MovementForceThreshold
 
float m_SpringForceFactor
 
bool m_3PVDollyZoomEffect
 
float m_HorizontalSpringLag
 
float m_HorizontalSpringLagMaxAngle
 

Member Data Documentation

◆ m_3PVDollyZoomEffect

bool SCR_VehicleCameraDataComponent.m_3PVDollyZoomEffect

◆ m_3rdPersonPitchFactor

float SCR_VehicleCameraDataComponent.m_3rdPersonPitchFactor

◆ m_3rdPersonRollFactor

float SCR_VehicleCameraDataComponent.m_3rdPersonRollFactor

◆ m_bNoParent

bool SCR_VehicleCameraDataComponent.m_bNoParent

◆ m_bOverrideVehicleSettings

bool SCR_VehicleCameraDataComponent.m_bOverrideVehicleSettings

◆ m_fAngleFirstPerson

float SCR_VehicleCameraDataComponent.m_fAngleFirstPerson

◆ m_fAngleThirdPerson

float SCR_VehicleCameraDataComponent.m_fAngleThirdPerson

◆ m_fBobScale

float SCR_VehicleCameraDataComponent.m_fBobScale

◆ m_fDist_Desired

float SCR_VehicleCameraDataComponent.m_fDist_Desired

◆ m_fDist_Max

float SCR_VehicleCameraDataComponent.m_fDist_Max

◆ m_fDist_Min

float SCR_VehicleCameraDataComponent.m_fDist_Min

◆ m_fFOV

float SCR_VehicleCameraDataComponent.m_fFOV

◆ m_fFOV_SpeedAdjustMax

float SCR_VehicleCameraDataComponent.m_fFOV_SpeedAdjustMax

◆ m_fHeight

float SCR_VehicleCameraDataComponent.m_fHeight

◆ m_fPitchFactor

float SCR_VehicleCameraDataComponent.m_fPitchFactor

◆ m_fRollFactor

float SCR_VehicleCameraDataComponent.m_fRollFactor

◆ m_fShakeScale

float SCR_VehicleCameraDataComponent.m_fShakeScale

◆ m_fSpeedMax

float SCR_VehicleCameraDataComponent.m_fSpeedMax

◆ m_HorizontalSpringLag

float SCR_VehicleCameraDataComponent.m_HorizontalSpringLag

◆ m_HorizontalSpringLagMaxAngle

float SCR_VehicleCameraDataComponent.m_HorizontalSpringLagMaxAngle

◆ m_MovementForceFactor

float SCR_VehicleCameraDataComponent.m_MovementForceFactor

◆ m_MovementForceThreshold

float SCR_VehicleCameraDataComponent.m_MovementForceThreshold

◆ m_pCameraAimpointData

ref SCR_VehicleCameraAimpoint SCR_VehicleCameraDataComponent.m_pCameraAimpointData

◆ m_pCameraAlignData

ref SCR_VehicleCameraAlignment SCR_VehicleCameraDataComponent.m_pCameraAlignData

◆ m_pPivot

ref PointInfo SCR_VehicleCameraDataComponent.m_pPivot

◆ m_SpringForceFactor

float SCR_VehicleCameraDataComponent.m_SpringForceFactor

◆ m_UseForceBased_3PVCamera

bool SCR_VehicleCameraDataComponent.m_UseForceBased_3PVCamera

The documentation for this interface was generated from the following file: