◆ SCR_VehicleDebug()
void SCR_VehicleDebug.SCR_VehicleDebug |
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IEntitySource | src, |
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IEntity | parent ) |
◆ DelayedInit()
void SCR_VehicleDebug.DelayedInit |
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◆ GetInVehicle()
void SCR_VehicleDebug.GetInVehicle |
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IEntity | player, |
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IEntity | vehicle ) |
◆ OnPlayerSpawned()
void SCR_VehicleDebug.OnPlayerSpawned |
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int | playerId, |
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IEntity | playerEntity ) |
◆ m_CompartmentType
ECompartmentType SCR_VehicleDebug.m_CompartmentType |
◆ m_StartEngine
bool SCR_VehicleDebug.m_StartEngine |
◆ m_VehicleName
string SCR_VehicleDebug.m_VehicleName |
The documentation for this interface was generated from the following file:
- Game/Vehicle/SCR_VehicleDebug.c