◆ SCR_VehicleDebug()
      
        
          | void SCR_VehicleDebug.SCR_VehicleDebug  | 
          ( | 
          IEntitySource |           src,  | 
        
        
           | 
           | 
          IEntity |           parent ) | 
        
      
 
 
◆ DelayedInit()
      
        
          | void SCR_VehicleDebug.DelayedInit  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetInVehicle()
      
        
          | void SCR_VehicleDebug.GetInVehicle  | 
          ( | 
          IEntity |           player,  | 
        
        
           | 
           | 
          IEntity |           vehicle ) | 
        
      
 
 
◆ OnPlayerSpawned()
      
        
          | void SCR_VehicleDebug.OnPlayerSpawned  | 
          ( | 
          int |           playerId,  | 
        
        
           | 
           | 
          IEntity |           playerEntity ) | 
        
      
 
 
◆ m_CompartmentType
      
        
          | ECompartmentType SCR_VehicleDebug.m_CompartmentType | 
        
      
 
 
◆ m_StartEngine
      
        
          | bool SCR_VehicleDebug.m_StartEngine | 
        
      
 
 
◆ m_VehicleName
      
        
          | string SCR_VehicleDebug.m_VehicleName | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/Vehicle/SCR_VehicleDebug.c