◆ ~SCR_VehicleDust()
| void SCR_VehicleDust.~SCR_VehicleDust |
( |
| ) |
|
◆ EOnFrame()
| override void SCR_VehicleDust.EOnFrame |
( |
IEntity | owner, |
|
|
float | timeSlice ) |
◆ EOnInit()
| override void SCR_VehicleDust.EOnInit |
( |
IEntity | owner | ) |
|
◆ OnPostInit()
| override void SCR_VehicleDust.OnPostInit |
( |
IEntity | owner | ) |
|
◆ RegisterSurfaceTypes()
| void SCR_VehicleDust.RegisterSurfaceTypes |
( |
| ) |
|
◆ UpdateEffect()
| void SCR_VehicleDust.UpdateEffect |
( |
IEntity | owner | ) |
|
◆ m_Asphalt
| ResourceName SCR_VehicleDust.m_Asphalt |
◆ m_Concrete
| ResourceName SCR_VehicleDust.m_Concrete |
◆ m_Default
| ResourceName SCR_VehicleDust.m_Default |
◆ m_Dirt
| ResourceName SCR_VehicleDust.m_Dirt |
◆ m_Effect
◆ m_fCurrentUpdateDelay
| float SCR_VehicleDust.m_fCurrentUpdateDelay |
◆ m_fDustStartSpeed
| float SCR_VehicleDust.m_fDustStartSpeed |
◆ m_fDustTopSpeed
| float SCR_VehicleDust.m_fDustTopSpeed |
◆ m_Flesh
| ResourceName SCR_VehicleDust.m_Flesh |
◆ m_fUpdateDelay
| float SCR_VehicleDust.m_fUpdateDelay |
◆ m_Glass
| ResourceName SCR_VehicleDust.m_Glass |
◆ m_Grass
| ResourceName SCR_VehicleDust.m_Grass |
◆ m_Gravel
| ResourceName SCR_VehicleDust.m_Gravel |
◆ m_iCurrentSurfaceID
| int SCR_VehicleDust.m_iCurrentSurfaceID |
◆ m_iSurfaceSignalID
| int SCR_VehicleDust.m_iSurfaceSignalID = -1 |
◆ m_Metal
| ResourceName SCR_VehicleDust.m_Metal |
◆ m_Plastic
| ResourceName SCR_VehicleDust.m_Plastic |
◆ m_Rubber
| ResourceName SCR_VehicleDust.m_Rubber |
◆ m_Sand
| ResourceName SCR_VehicleDust.m_Sand |
◆ m_SignalManagerComp
◆ m_Snow
| ResourceName SCR_VehicleDust.m_Snow |
◆ m_Soil
| ResourceName SCR_VehicleDust.m_Soil |
◆ m_Stone
| ResourceName SCR_VehicleDust.m_Stone |
◆ m_VehicleWheeledSimulation
◆ m_vLocalOffset
| vector SCR_VehicleDust.m_vLocalOffset |
◆ m_vLocalOrientation
| vector SCR_VehicleDust.m_vLocalOrientation |
◆ m_Wood
| ResourceName SCR_VehicleDust.m_Wood |
◆ particle_attribute_descriptions
| string SCR_VehicleDust.particle_attribute_descriptions = "Select particle effect for driving on this surface type." |
|
static |
◆ surface_particles
| ref map<int, ResourceName> SCR_VehicleDust.surface_particles = new map<int, ResourceName>() |
◆ TICK_DELAY_RANGE_END
| const float SCR_VehicleDust.TICK_DELAY_RANGE_END = 100 |
|
static |
◆ TICK_DELAY_RANGE_START
| const float SCR_VehicleDust.TICK_DELAY_RANGE_START = 15 |
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static |
◆ TICK_TIME_DELAY_MAX
| const float SCR_VehicleDust.TICK_TIME_DELAY_MAX = 2 |
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static |
The documentation for this interface was generated from the following file:
- Game/Vehicle/SCR_VehicleDustComponent.c