◆ ~SCR_VehicleDust()
void SCR_VehicleDust.~SCR_VehicleDust |
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◆ EOnFrame()
override void SCR_VehicleDust.EOnFrame |
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IEntity | owner, |
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float | timeSlice ) |
◆ EOnInit()
override void SCR_VehicleDust.EOnInit |
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IEntity | owner | ) |
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◆ OnPostInit()
override void SCR_VehicleDust.OnPostInit |
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IEntity | owner | ) |
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◆ RegisterSurfaceTypes()
void SCR_VehicleDust.RegisterSurfaceTypes |
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◆ UpdateEffect()
void SCR_VehicleDust.UpdateEffect |
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IEntity | owner | ) |
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◆ m_Asphalt
ResourceName SCR_VehicleDust.m_Asphalt |
◆ m_Concrete
ResourceName SCR_VehicleDust.m_Concrete |
◆ m_Default
ResourceName SCR_VehicleDust.m_Default |
◆ m_Dirt
ResourceName SCR_VehicleDust.m_Dirt |
◆ m_Effect
◆ m_fCurrentUpdateDelay
float SCR_VehicleDust.m_fCurrentUpdateDelay |
◆ m_fDustStartSpeed
float SCR_VehicleDust.m_fDustStartSpeed |
◆ m_fDustTopSpeed
float SCR_VehicleDust.m_fDustTopSpeed |
◆ m_Flesh
ResourceName SCR_VehicleDust.m_Flesh |
◆ m_fUpdateDelay
float SCR_VehicleDust.m_fUpdateDelay |
◆ m_Glass
ResourceName SCR_VehicleDust.m_Glass |
◆ m_Grass
ResourceName SCR_VehicleDust.m_Grass |
◆ m_Gravel
ResourceName SCR_VehicleDust.m_Gravel |
◆ m_iCurrentSurfaceID
int SCR_VehicleDust.m_iCurrentSurfaceID |
◆ m_iSurfaceSignalID
int SCR_VehicleDust.m_iSurfaceSignalID = -1 |
◆ m_Metal
ResourceName SCR_VehicleDust.m_Metal |
◆ m_Plastic
ResourceName SCR_VehicleDust.m_Plastic |
◆ m_Rubber
ResourceName SCR_VehicleDust.m_Rubber |
◆ m_Sand
ResourceName SCR_VehicleDust.m_Sand |
◆ m_SignalManagerComp
◆ m_Snow
ResourceName SCR_VehicleDust.m_Snow |
◆ m_Soil
ResourceName SCR_VehicleDust.m_Soil |
◆ m_Stone
ResourceName SCR_VehicleDust.m_Stone |
◆ m_VehicleWheeledSimulation
◆ m_vLocalOffset
vector SCR_VehicleDust.m_vLocalOffset |
◆ m_vLocalOrientation
vector SCR_VehicleDust.m_vLocalOrientation |
◆ m_Wood
ResourceName SCR_VehicleDust.m_Wood |
◆ particle_attribute_descriptions
string SCR_VehicleDust.particle_attribute_descriptions = "Select particle effect for driving on this surface type." |
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◆ surface_particles
ref map<int, ResourceName> SCR_VehicleDust.surface_particles = new map<int, ResourceName>() |
◆ TICK_DELAY_RANGE_END
const float SCR_VehicleDust.TICK_DELAY_RANGE_END = 100 |
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◆ TICK_DELAY_RANGE_START
const float SCR_VehicleDust.TICK_DELAY_RANGE_START = 15 |
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◆ TICK_TIME_DELAY_MAX
const float SCR_VehicleDust.TICK_TIME_DELAY_MAX = 2 |
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The documentation for this interface was generated from the following file:
- Game/Vehicle/SCR_VehicleDustComponent.c