◆ ~SCR_VehicleDust()
      
        
          | void SCR_VehicleDust.~SCR_VehicleDust  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ EOnFrame()
      
        
          | override void SCR_VehicleDust.EOnFrame  | 
          ( | 
          IEntity |           owner,  | 
        
        
           | 
           | 
          float |           timeSlice ) | 
        
      
 
 
◆ EOnInit()
      
        
          | override void SCR_VehicleDust.EOnInit  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
 
◆ OnPostInit()
      
        
          | override void SCR_VehicleDust.OnPostInit  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
 
◆ RegisterSurfaceTypes()
      
        
          | void SCR_VehicleDust.RegisterSurfaceTypes  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ UpdateEffect()
      
        
          | void SCR_VehicleDust.UpdateEffect  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
 
◆ m_Asphalt
      
        
          | ResourceName SCR_VehicleDust.m_Asphalt | 
        
      
 
 
◆ m_Concrete
      
        
          | ResourceName SCR_VehicleDust.m_Concrete | 
        
      
 
 
◆ m_Default
      
        
          | ResourceName SCR_VehicleDust.m_Default | 
        
      
 
 
◆ m_Dirt
      
        
          | ResourceName SCR_VehicleDust.m_Dirt | 
        
      
 
 
◆ m_Effect
◆ m_fCurrentUpdateDelay
      
        
          | float SCR_VehicleDust.m_fCurrentUpdateDelay | 
        
      
 
 
◆ m_fDustStartSpeed
      
        
          | float SCR_VehicleDust.m_fDustStartSpeed | 
        
      
 
 
◆ m_fDustTopSpeed
      
        
          | float SCR_VehicleDust.m_fDustTopSpeed | 
        
      
 
 
◆ m_Flesh
      
        
          | ResourceName SCR_VehicleDust.m_Flesh | 
        
      
 
 
◆ m_fUpdateDelay
      
        
          | float SCR_VehicleDust.m_fUpdateDelay | 
        
      
 
 
◆ m_Glass
      
        
          | ResourceName SCR_VehicleDust.m_Glass | 
        
      
 
 
◆ m_Grass
      
        
          | ResourceName SCR_VehicleDust.m_Grass | 
        
      
 
 
◆ m_Gravel
      
        
          | ResourceName SCR_VehicleDust.m_Gravel | 
        
      
 
 
◆ m_iCurrentSurfaceID
      
        
          | int SCR_VehicleDust.m_iCurrentSurfaceID | 
        
      
 
 
◆ m_iSurfaceSignalID
      
        
          | int SCR_VehicleDust.m_iSurfaceSignalID = -1 | 
        
      
 
 
◆ m_Metal
      
        
          | ResourceName SCR_VehicleDust.m_Metal | 
        
      
 
 
◆ m_Plastic
      
        
          | ResourceName SCR_VehicleDust.m_Plastic | 
        
      
 
 
◆ m_Rubber
      
        
          | ResourceName SCR_VehicleDust.m_Rubber | 
        
      
 
 
◆ m_Sand
      
        
          | ResourceName SCR_VehicleDust.m_Sand | 
        
      
 
 
◆ m_SignalManagerComp
◆ m_Snow
      
        
          | ResourceName SCR_VehicleDust.m_Snow | 
        
      
 
 
◆ m_Soil
      
        
          | ResourceName SCR_VehicleDust.m_Soil | 
        
      
 
 
◆ m_Stone
      
        
          | ResourceName SCR_VehicleDust.m_Stone | 
        
      
 
 
◆ m_VehicleWheeledSimulation
◆ m_vLocalOffset
      
        
          | vector SCR_VehicleDust.m_vLocalOffset | 
        
      
 
 
◆ m_vLocalOrientation
      
        
          | vector SCR_VehicleDust.m_vLocalOrientation | 
        
      
 
 
◆ m_Wood
      
        
          | ResourceName SCR_VehicleDust.m_Wood | 
        
      
 
 
◆ particle_attribute_descriptions
  
  
      
        
          | string SCR_VehicleDust.particle_attribute_descriptions = "Select particle effect for driving on this surface type." | 
         
       
   | 
  
static   | 
  
 
 
◆ surface_particles
      
        
          | ref map<int, ResourceName> SCR_VehicleDust.surface_particles = new map<int, ResourceName>() | 
        
      
 
 
◆ TICK_DELAY_RANGE_END
  
  
      
        
          | const float SCR_VehicleDust.TICK_DELAY_RANGE_END = 100 | 
         
       
   | 
  
static   | 
  
 
 
◆ TICK_DELAY_RANGE_START
  
  
      
        
          | const float SCR_VehicleDust.TICK_DELAY_RANGE_START = 15 | 
         
       
   | 
  
static   | 
  
 
 
◆ TICK_TIME_DELAY_MAX
  
  
      
        
          | const float SCR_VehicleDust.TICK_TIME_DELAY_MAX = 2 | 
         
       
   | 
  
static   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/Vehicle/SCR_VehicleDustComponent.c