Arma Reforger Script API
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SCR_VehicleTagData Member List

This is the complete list of members for SCR_VehicleTagData, including all inherited members.

ActivateEntityState(ENameTagEntityState state)SCR_NameTagData
AddAsVehicleOccupant(IEntity vehicle, BaseCompartmentSlot slot, ENameTagFlags flag)SCR_NameTagDataprotected
BODY_OFFSETSCR_NameTagDatastatic
CheckAISubordinate(IEntity entity)SCR_NameTagData
Cleanup(bool removeFromArray=true)SCR_NameTagData
DeactivateEntityState(ENameTagEntityState state)SCR_NameTagData
GetName(out string name, out notnull array< string > nameParams)SCR_VehicleTagData
HEAD_BONESCR_NameTagDatastatic
HEAD_OFFSETSCR_NameTagDatastatic
InitData(SCR_NameTagConfig config)SCR_NameTagDataprotected
InitDefaults()SCR_VehicleTagDataprotected
InitTag(SCR_NameTagDisplay display, IEntity entity, SCR_NameTagConfig config, bool IsCurrentPlayer=false)SCR_NameTagData
m_aNameParamsSCR_NameTagData
m_aNametagElementsSCR_NameTagData
m_aPassengersSCR_VehicleTagData
m_bIsControlledPresentSCR_VehicleTagData
m_bIsCurrentPlayerSCR_NameTagData
m_CharControllerSCR_NameTagData
m_eAttachedToSCR_NameTagData
m_eAttachedToLastSCR_NameTagData
m_eEntityStateFlagsSCR_NameTagData
m_EntitySCR_NameTagData
m_ePriorityEntityStateSCR_NameTagData
m_eTypeSCR_NameTagData
m_fAngleToScreenCenterSCR_NameTagData
m_fDeadEntitiesCleanupSCR_NameTagData
m_fDistanceSCR_NameTagData
m_FlagsSCR_NameTagData
m_fOpacityFadeSCR_NameTagData
m_fTagFadeSpeedSCR_NameTagData
m_fTimeSliceCleanupSCR_NameTagData
m_fTimeSliceFadeSCR_NameTagData
m_fTimeSlicePosChangeSCR_NameTagData
m_fTimeSliceUpdateSCR_NameTagData
m_fTimeSliceVisibilitySCR_NameTagData
m_fTimeSliceVONSCR_NameTagData
m_fVisibleOpacitySCR_NameTagData
m_GroupManagerSCR_NameTagDataprotected
m_iGroupIDSCR_NameTagData
m_iHeadBoneSCR_NameTagData
m_iPlayerIDSCR_NameTagData
m_iSpineBoneSCR_NameTagData
m_iZoneIDSCR_NameTagData
m_MainTagSCR_VehicleTagData
m_NameTagWidgetSCR_NameTagData
m_NTDisplaySCR_NameTagDataprotected
m_PossessingManagerSCR_NameTagDataprotected
m_sNameSCR_NameTagData
m_VehicleCompartmentSCR_NameTagDataprotected
m_VehicleParentSCR_NameTagData
m_vEntHeadPosSCR_NameTagData
m_vEntWorldPosSCR_NameTagData
m_vTagScreenPosSCR_NameTagData
m_vTagWorldPosSCR_NameTagData
m_vTagWorldPosLastSCR_NameTagData
OnLifeStateChanged(ECharacterLifeState previousLifeState, ECharacterLifeState newLifeState)SCR_NameTagData
OnReceivedVON(int playerId, BaseTransceiver receiver, int frequency, float quality)SCR_NameTagData
OnVehicleEntered(IEntity vehicle, BaseCompartmentManagerComponent manager, int mgrID, int slotID)SCR_NameTagData
OnVehicleLeft(IEntity vehicle, BaseCompartmentManagerComponent manager, int mgrID, int slotID)SCR_NameTagData
RemoveVehicleOccupant(IEntity vehicle)SCR_NameTagData
ResetTag()SCR_NameTagData
ResizeElement(Widget widget, float targetVal)SCR_NameTagData
SCR_NameTagData(ResourceName layout, Widget rootWidget)SCR_NameTagData
SetGroup(SCR_AIGroup group)SCR_NameTagData
SetTagPosition(ENameTagPosition pos, bool gradualChange=true)SCR_NameTagData
SetVisibility(Widget widget, bool visible, float visibleOpacity, bool animate=true)SCR_NameTagData
SPINE_BONESCR_NameTagDatastatic
UpdateEntityStateFlags()SCR_VehicleTagDataprotected
UpdateEntityType()SCR_NameTagData
UpdateMainTag()SCR_VehicleTagDataprotected
UpdatePassenger(SCR_NameTagData tag, bool IsEntering, bool isControlledEntity=false)SCR_VehicleTagData
UpdatePriorityEntityState()SCR_NameTagData
UpdateTagPos()SCR_VehicleTagData
~SCR_NameTagData()SCR_NameTagData