◆ m_aActors
| ref array<IEntity> SCR_VoiceoverSystemSnapshot.m_aActors = {} |
◆ m_aQueue
◆ m_CurrentActor
| IEntity SCR_VoiceoverSystemSnapshot.m_CurrentActor |
◆ m_mActorNames
| ref map<SCR_EVoiceoverActor, string> SCR_VoiceoverSystemSnapshot.m_mActorNames = new map<SCR_EVoiceoverActor, string>() |
◆ m_sCurrentActorName
| string SCR_VoiceoverSystemSnapshot.m_sCurrentActorName |
◆ m_sCurrentSequence
| string SCR_VoiceoverSystemSnapshot.m_sCurrentSequence |
◆ m_sCurrentSoundEvent
| string SCR_VoiceoverSystemSnapshot.m_sCurrentSoundEvent |
◆ m_sCurrentSubtitle
| string SCR_VoiceoverSystemSnapshot.m_sCurrentSubtitle |
◆ m_sData
| ResourceName SCR_VoiceoverSystemSnapshot.m_sData |
The documentation for this interface was generated from the following file:
- Game/Systems/SCR_VoiceoverSystem.c