DrawDebugInfo() | SCR_WaveRespawnTimerComponent | |
EOnDiag(IEntity owner, float timeSlice) | SCR_RespawnTimerComponent | |
EOnFrame(IEntity owner, float timeSlice) | SCR_WaveRespawnTimerComponent | |
EOnInit(IEntity owner) | SCR_WaveRespawnTimerComponent | |
GetCanPlayerSpawn(int playerID, float additionalTime=0) | SCR_WaveRespawnTimerComponent | |
GetCurrentTime() | SCR_RespawnTimerComponent | protected |
GetGameMode() | SCR_BaseGameModeComponent | |
GetPlayerRemainingTime(int playerID, float additionalTime=0) | SCR_WaveRespawnTimerComponent | |
GetRespawnTime() | SCR_RespawnTimerComponent | |
HandleOnFactionAssigned(int playerID, Faction assignedFaction) | SCR_BaseGameModeComponent | |
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout) | SCR_BaseGameModeComponent | |
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint) | SCR_BaseGameModeComponent | |
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
IsMaster() | SCR_RespawnTimerComponent | protected |
IsPlayerEnqueued(int playerID) | SCR_RespawnTimerComponent | |
m_aAllowedPlayers | SCR_WaveRespawnTimerComponent | protected |
m_aFactionRespawnTimers | SCR_WaveRespawnTimerComponent | protected |
m_aWaitingPlayers | SCR_WaveRespawnTimerComponent | protected |
m_fRespawnTime | SCR_RespawnTimerComponent | protected |
m_mRespawnTimers | SCR_RespawnTimerComponent | protected |
m_pGameMode | SCR_BaseGameModeComponent | protected |
m_RplComponent | SCR_RespawnTimerComponent | protected |
OnControllableDeleted(IEntity entity) | SCR_BaseGameModeComponent | |
OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
OnControllableSpawned(IEntity entity) | SCR_BaseGameModeComponent | |
OnDelete(IEntity owner) | SCR_RespawnTimerComponent | |
OnGameEnd() | SCR_BaseGameModeComponent | |
OnGameModeEnd(SCR_GameModeEndData data) | SCR_BaseGameModeComponent | |
OnGameModeStart() | SCR_BaseGameModeComponent | |
OnGameStateChanged(SCR_EGameModeState state) | SCR_BaseGameModeComponent | |
OnPlayerAuditFail(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditRevived(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditSuccess(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditTimeouted(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerConnected(int playerId) | SCR_WaveRespawnTimerComponent | |
OnPlayerDeleted(int playerId, IEntity player) | SCR_WaveRespawnTimerComponent | |
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_BaseGameModeComponent | |
OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData) | SCR_WaveRespawnTimerComponent | |
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
OnPlayerRegistered(int playerId) | SCR_RespawnTimerComponent | |
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameModeComponent | |
OnPlayerSpawned(int playerId, IEntity controlledEntity) | SCR_BaseGameModeComponent | |
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_WaveRespawnTimerComponent | |
OnPostInit(IEntity owner) | SCR_WaveRespawnTimerComponent | |
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameModeComponent | |
OnWorldPostProcess(World world) | SCR_BaseGameModeComponent | |
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
RpcDo_StartFactionTimer(int factionIndex, WorldTimestamp rplTime) | SCR_WaveRespawnTimerComponent | |
RplLoad(ScriptBitReader reader) | SCR_RespawnTimerComponent | |
RplSave(ScriptBitWriter writer) | SCR_RespawnTimerComponent | |
s_DebugRegistered | SCR_RespawnTimerComponent | protectedstatic |
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_BaseGameModeComponent | |
SCR_RespawnTimerComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_RespawnTimerComponent | |
SetRespawnTime(int playerID, float respawnTime) | SCR_RespawnTimerComponent | |
SetRespawnTime(float respawnTime) | SCR_RespawnTimerComponent | |
~SCR_RespawnTimerComponent() | SCR_RespawnTimerComponent | |