| DrawDebugInfo() | SCR_WaveRespawnTimerComponent | |
| EOnDiag(IEntity owner, float timeSlice) | SCR_RespawnTimerComponent | |
| EOnFrame(IEntity owner, float timeSlice) | SCR_WaveRespawnTimerComponent | |
| EOnInit(IEntity owner) | SCR_WaveRespawnTimerComponent | |
| GetCanPlayerSpawn(int playerID, float additionalTime=0) | SCR_WaveRespawnTimerComponent | |
| GetCurrentTime() | SCR_RespawnTimerComponent | protected |
| GetGameMode() | SCR_BaseGameModeComponent | |
| GetPlayerRemainingTime(int playerID, float additionalTime=0) | SCR_WaveRespawnTimerComponent | |
| GetRespawnTime() | SCR_RespawnTimerComponent | |
| HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
| IsMaster() | SCR_RespawnTimerComponent | protected |
| IsPlayerEnqueued(int playerID) | SCR_RespawnTimerComponent | |
| m_aAllowedPlayers | SCR_WaveRespawnTimerComponent | protected |
| m_aFactionRespawnTimers | SCR_WaveRespawnTimerComponent | protected |
| m_aWaitingPlayers | SCR_WaveRespawnTimerComponent | protected |
| m_fRespawnTime | SCR_RespawnTimerComponent | protected |
| m_mRespawnTimers | SCR_RespawnTimerComponent | protected |
| m_pGameMode | SCR_BaseGameModeComponent | protected |
| m_RplComponent | SCR_RespawnTimerComponent | protected |
| OnControllableDeleted(IEntity entity) | SCR_BaseGameModeComponent | |
| OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameModeComponent | |
| OnControllableSpawned(IEntity entity) | SCR_BaseGameModeComponent | |
| OnDelete(IEntity owner) | SCR_RespawnTimerComponent | |
| OnGameEnd() | SCR_BaseGameModeComponent | |
| OnGameModeEnd(SCR_GameModeEndData data) | SCR_BaseGameModeComponent | |
| OnGameModeStart() | SCR_BaseGameModeComponent | |
| OnGameStateChanged(SCR_EGameModeState state) | SCR_BaseGameModeComponent | |
| OnPlayerAuditFail(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditRevived(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditSuccess(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerAuditTimeouted(int playerId) | SCR_BaseGameModeComponent | |
| OnPlayerConnected(int playerId) | SCR_WaveRespawnTimerComponent | |
| OnPlayerDeleted(int playerId, IEntity player) | SCR_WaveRespawnTimerComponent | |
| OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_BaseGameModeComponent | |
| OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData) | SCR_WaveRespawnTimerComponent | |
| OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
| OnPlayerRegistered(int playerId) | SCR_RespawnTimerComponent | |
| OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameModeComponent | |
| OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_WaveRespawnTimerComponent | |
| OnPostInit(IEntity owner) | SCR_WaveRespawnTimerComponent | |
| OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameModeComponent | |
| OnWorldPostProcess(World world) | SCR_BaseGameModeComponent | |
| PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
| RpcDo_StartFactionTimer(int factionIndex, WorldTimestamp rplTime) | SCR_WaveRespawnTimerComponent | |
| RplLoad(ScriptBitReader reader) | SCR_RespawnTimerComponent | |
| RplSave(ScriptBitWriter writer) | SCR_RespawnTimerComponent | |
| s_DebugRegistered | SCR_RespawnTimerComponent | protectedstatic |
| SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_BaseGameModeComponent | |
| SCR_RespawnTimerComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_RespawnTimerComponent | |
| SetRespawnTime(int playerID, float respawnTime) | SCR_RespawnTimerComponent | |
| SetRespawnTime(float respawnTime) | SCR_RespawnTimerComponent | |
| ~SCR_RespawnTimerComponent() | SCR_RespawnTimerComponent | |