This is the complete list of members for SCR_WeaponBlastComponent, including all inherited members.
| ApplyDamage(notnull array< ref SCR_BlastedEntityEntry > blastedEntities) | SCR_WeaponBlastComponent | protected |
| CalculateRicochetDirection(vector hitPosDirNorm[3], out vector ricochetTransform[4]) | SCR_WeaponBlastComponent | protected |
| EOnInit(IEntity owner) | SCR_WeaponBlastComponent | |
| FindClosestCharacterPoint(vector startingPos, vector direction, notnull ChimeraCharacter character, out float distance) | SCR_WeaponBlastComponent | protected |
| GetCharacterOwner() | SCR_WeaponBlastComponent | protected |
| GetClosestHitZonePosition(out vector entPosition, notnull ChimeraCharacter character, vector nearestPosition) | SCR_WeaponBlastComponent | protected |
| m_aFoundCharacters | SCR_WeaponBlastComponent | protected |
| m_bAICanBlastCharacters | SCR_WeaponBlastComponent | protected |
| m_bAICanBlastDestructible | SCR_WeaponBlastComponent | protected |
| m_bAICanDamageItself | SCR_WeaponBlastComponent | protected |
| m_bCanBlastRicochet | SCR_WeaponBlastComponent | protected |
| m_bIgnoreAIUnits | SCR_WeaponBlastComponent | protected |
| m_bIsAiCharacter | SCR_WeaponBlastComponent | protected |
| m_BlastOrigin | SCR_WeaponBlastComponent | protected |
| m_fBlastConeAngle | SCR_WeaponBlastComponent | protected |
| m_fBlastLength | SCR_WeaponBlastComponent | protected |
| m_fDeflectionFlatteningStrength | SCR_WeaponBlastComponent | protected |
| m_fDestructibleDamageMultiplier | SCR_WeaponBlastComponent | protected |
| m_Instigator | SCR_WeaponBlastComponent | protected |
| m_Trace | SCR_WeaponBlastComponent | protected |
| m_VerifiedEntity | SCR_WeaponBlastComponent | protected |
| MAX_BLAST_MEMBERS | SCR_WeaponBlastComponent | protectedstatic |
| ObstructionTraceFilter(notnull IEntity ent) | SCR_WeaponBlastComponent | protected |
| OnDelete(IEntity owner) | SCR_WeaponBlastComponent | |
| OnPostInit(IEntity owner) | SCR_WeaponBlastComponent | |
| OnWeaponFired(IEntity effectEntity, BaseMuzzleComponent muzzle, IEntity projectileEntity) | SCR_WeaponBlastComponent | protected |
| OverrideInstigator(IEntity newInstigatorEntity) | SCR_WeaponBlastComponent | |
| QUERY_FLAGS | SCR_WeaponBlastComponent | protectedstatic |
| QueryAddEntity(IEntity ent) | SCR_WeaponBlastComponent | protected |
| QueryBalstedCharacters(vector startingPos[4], float length, out notnull array< ref SCR_BlastedEntityEntry > blastedEntities, float additionalDistance=0) | SCR_WeaponBlastComponent | protected |
| QueryFilter(IEntity ent) | SCR_WeaponBlastComponent | protected |
| SearchHierarchyForDamageManager(IEntity startEntity, int colliderIndex, out HitZone hitZone) | SCR_WeaponBlastComponent | protected |
| TraceFilter(notnull IEntity ent) | SCR_WeaponBlastComponent | protected |