Arma Reforger Script API
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SCR_WeaponBlastComponent Member List

This is the complete list of members for SCR_WeaponBlastComponent, including all inherited members.

ApplyDamage(notnull array< ref SCR_BlastedEntityEntry > blastedEntities)SCR_WeaponBlastComponentprotected
CalculateRicochetDirection(vector hitPosDirNorm[3], out vector ricochetTransform[4])SCR_WeaponBlastComponentprotected
EOnInit(IEntity owner)SCR_WeaponBlastComponent
FindClosestCharacterPoint(vector startingPos, vector direction, notnull ChimeraCharacter character, out float distance)SCR_WeaponBlastComponentprotected
GetCharacterOwner()SCR_WeaponBlastComponentprotected
GetClosestHitZonePosition(out vector entPosition, notnull ChimeraCharacter character, vector nearestPosition)SCR_WeaponBlastComponentprotected
m_aFoundCharactersSCR_WeaponBlastComponentprotected
m_bAICanBlastCharactersSCR_WeaponBlastComponentprotected
m_bAICanBlastDestructibleSCR_WeaponBlastComponentprotected
m_bAICanDamageItselfSCR_WeaponBlastComponentprotected
m_bCanBlastRicochetSCR_WeaponBlastComponentprotected
m_bIgnoreAIUnitsSCR_WeaponBlastComponentprotected
m_bIsAiCharacterSCR_WeaponBlastComponentprotected
m_BlastOriginSCR_WeaponBlastComponentprotected
m_fBlastConeAngleSCR_WeaponBlastComponentprotected
m_fBlastLengthSCR_WeaponBlastComponentprotected
m_fDeflectionFlatteningStrengthSCR_WeaponBlastComponentprotected
m_fDestructibleDamageMultiplierSCR_WeaponBlastComponentprotected
m_InstigatorSCR_WeaponBlastComponentprotected
m_TraceSCR_WeaponBlastComponentprotected
m_VerifiedEntitySCR_WeaponBlastComponentprotected
MAX_BLAST_MEMBERSSCR_WeaponBlastComponentprotectedstatic
ObstructionTraceFilter(notnull IEntity ent)SCR_WeaponBlastComponentprotected
OnDelete(IEntity owner)SCR_WeaponBlastComponent
OnPostInit(IEntity owner)SCR_WeaponBlastComponent
OnWeaponFired(IEntity effectEntity, BaseMuzzleComponent muzzle, IEntity projectileEntity)SCR_WeaponBlastComponentprotected
OverrideInstigator(IEntity newInstigatorEntity)SCR_WeaponBlastComponent
QUERY_FLAGSSCR_WeaponBlastComponentprotectedstatic
QueryAddEntity(IEntity ent)SCR_WeaponBlastComponentprotected
QueryBalstedCharacters(vector startingPos[4], float length, out notnull array< ref SCR_BlastedEntityEntry > blastedEntities, float additionalDistance=0)SCR_WeaponBlastComponentprotected
QueryFilter(IEntity ent)SCR_WeaponBlastComponentprotected
SearchHierarchyForDamageManager(IEntity startEntity, int colliderIndex, out HitZone hitZone)SCR_WeaponBlastComponentprotected
TraceFilter(notnull IEntity ent)SCR_WeaponBlastComponentprotected