◆ GetComputedDamage()
      
        
          | float SCR_WeaponBlastEffect.GetComputedDamage  | 
          ( | 
          float |           normDistance,  | 
        
        
           | 
           | 
          float |           dotAngle ) | 
        
      
 
- Parameters
 - 
  
    | [in] | normDistance | normalized distance value (0-1)  | 
    | [in] | dotAngle | dot product from the direction of the blast to the hit direction (0-1)  | 
  
   
 
 
◆ GetDamageEffect()
◆ GetDamageType()
◆ GetDamageValueRaw()
      
        
          | float SCR_WeaponBlastEffect.GetDamageValueRaw  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ m_aAngleDamageFalloff
  
  
      
        
          | ref Curve SCR_WeaponBlastEffect.m_aAngleDamageFalloff | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_aDistanceDamageFalloff
  
  
      
        
          | ref Curve SCR_WeaponBlastEffect.m_aDistanceDamageFalloff | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_DamageEffect
◆ m_eDamageType
◆ m_fDamageValue
  
  
      
        
          | float SCR_WeaponBlastEffect.m_fDamageValue | 
         
       
   | 
  
protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/Weapon/SCR_WeaponBlastEffect.c