◆ GetComputedDamage()
float SCR_WeaponBlastEffect.GetComputedDamage |
( |
float | normDistance, |
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float | dotAngle ) |
- Parameters
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[in] | normDistance | normalized distance value (0-1) |
[in] | dotAngle | dot product from the direction of the blast to the hit direction (0-1) |
◆ GetDamageEffect()
◆ GetDamageType()
◆ GetDamageValueRaw()
float SCR_WeaponBlastEffect.GetDamageValueRaw |
( |
| ) |
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◆ m_aAngleDamageFalloff
ref Curve SCR_WeaponBlastEffect.m_aAngleDamageFalloff |
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protected |
◆ m_aDistanceDamageFalloff
ref Curve SCR_WeaponBlastEffect.m_aDistanceDamageFalloff |
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protected |
◆ m_DamageEffect
◆ m_eDamageType
◆ m_fDamageValue
float SCR_WeaponBlastEffect.m_fDamageValue |
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protected |
The documentation for this interface was generated from the following file:
- Game/Weapon/SCR_WeaponBlastEffect.c