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bool | GetReturnResult (bool desiredResult) |
| Based on the state of m_bNegateCondition returns our desired result.
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◆ SCR_WeaponQuickSlotAvailableCondition()
void SCR_WeaponQuickSlotAvailableCondition.SCR_WeaponQuickSlotAvailableCondition |
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◆ ~SCR_WeaponQuickSlotAvailableCondition()
void SCR_WeaponQuickSlotAvailableCondition.~SCR_WeaponQuickSlotAvailableCondition |
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◆ IncrementCounter()
static void SCR_WeaponQuickSlotAvailableCondition.IncrementCounter |
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◆ IsAvailable()
Override and implement this method in any inherited conditions.
Use GetReturnResult prior to returning the value to take m_bNegateCondition into account
- Parameters
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- Returns
- availability
Implements SCR_AvailableActionCondition.
◆ m_bPersistent
bool SCR_WeaponQuickSlotAvailableCondition.m_bPersistent |
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◆ m_iMaxShowCount
int SCR_WeaponQuickSlotAvailableCondition.m_iMaxShowCount |
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◆ s_iShowCounter
int SCR_WeaponQuickSlotAvailableCondition.s_iShowCounter |
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The documentation for this interface was generated from the following file:
- Game/UI/HUD/AvailableActions/Conditions/Game/Character/SCR_WeaponQuickSlotAvailableCondition.c