Class that handles focusing of widgets for the Welcome and Debriefing screens.
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override bool | OnFocus (Widget w, int x, int y) |
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override bool | OnFocusLost (Widget w, int x, int y) |
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void | ToggleInteractions (bool enabled, Widget w) |
| Toggles interactions for said widget.
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override void | HandlerAttached (Widget w) |
| When widget is initialised, we set the ToggleInteraction logic on false by default.
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Class that handles focusing of widgets for the Welcome and Debriefing screens.
◆ HandlerAttached()
override void SCR_WelcomeScreenFocusWidgetComponent.HandlerAttached |
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Widget | w | ) |
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When widget is initialised, we set the ToggleInteraction logic on false by default.
◆ OnFocus()
override bool SCR_WelcomeScreenFocusWidgetComponent.OnFocus |
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Widget | w, |
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int | x, |
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int | y ) |
◆ OnFocusLost()
override bool SCR_WelcomeScreenFocusWidgetComponent.OnFocusLost |
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Widget | w, |
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int | x, |
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int | y ) |
◆ ToggleInteractions()
void SCR_WelcomeScreenFocusWidgetComponent.ToggleInteractions |
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bool | enabled, |
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Widget | w ) |
Toggles interactions for said widget.
◆ m_sDeployMenuClass
string SCR_WelcomeScreenFocusWidgetComponent.m_sDeployMenuClass |
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◆ m_sTargetContent
string SCR_WelcomeScreenFocusWidgetComponent.m_sTargetContent |
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◆ m_sTargetHighlight
string SCR_WelcomeScreenFocusWidgetComponent.m_sTargetHighlight |
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The documentation for this interface was generated from the following file:
- Game/UI/Components/WidgetLibrary/SCR_WelcomeScreenFocusWidgetComponent.c