◆ m_aAllEntityPositions
| ref array<vector> SCR_WorldEntitiesStatisticsPlugin_Report.m_aAllEntityPositions = {} |
◆ m_aModelPositions
| ref array<vector> SCR_WorldEntitiesStatisticsPlugin_Report.m_aModelPositions = {} |
◆ m_aModels
| ref array<ResourceName> SCR_WorldEntitiesStatisticsPlugin_Report.m_aModels = {} |
◆ m_iLayerId
| int SCR_WorldEntitiesStatisticsPlugin_Report.m_iLayerId |
◆ m_iSubSceneId
| int SCR_WorldEntitiesStatisticsPlugin_Report.m_iSubSceneId |
◆ m_mEmptyResult
| ref map<ResourceName, int> SCR_WorldEntitiesStatisticsPlugin_Report.m_mEmptyResult = new map<ResourceName, int>() |
◆ m_mGenericResult
| ref map<ResourceName, int> SCR_WorldEntitiesStatisticsPlugin_Report.m_mGenericResult = new map<ResourceName, int>() |
◆ m_mPrefabNoAncestorResult
| ref map<ResourceName, int> SCR_WorldEntitiesStatisticsPlugin_Report.m_mPrefabNoAncestorResult = new map<ResourceName, int>() |
◆ m_mPrefabResult
| ref map<ResourceName, int> SCR_WorldEntitiesStatisticsPlugin_Report.m_mPrefabResult = new map<ResourceName, int>() |
◆ m_sLayerName
| string SCR_WorldEntitiesStatisticsPlugin_Report.m_sLayerName |
◆ m_sSubSceneName
| string SCR_WorldEntitiesStatisticsPlugin_Report.m_sSubSceneName |
◆ m_WorldInfo
The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/SCR_WorldEntitiesStatisticsPlugin.c