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| ResourceName  | CreatePrefabChildInAddon (ResourceName prefab, int addon, string fileName=string.Empty) | 
|   | Create a child to the provided Prefab - uses the provided Prefab on error.  
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◆ CreatePrefabChildInAddon()
  
  
      
        
          | ResourceName SCR_WorldSetupPluginBasePlugin.CreatePrefabChildInAddon  | 
          ( | 
          ResourceName |           prefab,  | 
         
        
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          int |           addon,  | 
         
        
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          string |           fileName = string::Empty ) | 
         
       
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protected   | 
  
 
Create a child to the provided Prefab - uses the provided Prefab on error. 
- Parameters
 - 
  
    | [in] | prefab | the Prefab from which to create a child Prefab  | 
    | [in] | addon | in which addon to create said child Prefab  | 
    | [in] | fileName | if provided, the desired file name (without extension) e.g "My_Prefab" -> "My_Prefab.et"  | 
  
   
- Returns
 - the created ResourceName or empty if failed 
 
 
 
The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/WorldSetup/SCR_WorldSetupPluginBase.c