◆ OnWorldEditWindowDataDropped()
override bool SCR_WorldWindowDataDropPlugin.OnWorldEditWindowDataDropped |
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int | windowType, |
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int | posX, |
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int | posY, |
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string | dataType, |
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array< string > | data ) |
◆ SpawnCustomizedEntityAsExample()
void SCR_WorldWindowDataDropPlugin.SpawnCustomizedEntityAsExample |
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int | windowType, |
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int | posX, |
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int | posY, |
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string | className ) |
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◆ SpawnParticleEffect()
void SCR_WorldWindowDataDropPlugin.SpawnParticleEffect |
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int | windowType, |
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int | posX, |
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int | posY, |
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ResourceName | resName ) |
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◆ DATA_TYPE_ENTITY_CLASSNAME
const string SCR_WorldWindowDataDropPlugin.DATA_TYPE_ENTITY_CLASSNAME = "WorldEditor/EntityType" |
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◆ DATA_TYPE_RESOURCE_FILES
const string SCR_WorldWindowDataDropPlugin.DATA_TYPE_RESOURCE_FILES = "Workbench/ResourceFiles" |
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The documentation for this interface was generated from the following file:
- Workbench/WorldEditor/SCR_WorldWindowDataDropPlugin.c