◆ OnWorldEditWindowDataDropped()
override bool SCR_WorldWindowDataDropPlugin.OnWorldEditWindowDataDropped |
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int |
windowType, |
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int |
posX, |
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int |
posY, |
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string |
dataType, |
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array< string > |
data |
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) |
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◆ SpawnCustomizedEntityAsExample()
void SCR_WorldWindowDataDropPlugin.SpawnCustomizedEntityAsExample |
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int |
windowType, |
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int |
posX, |
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int |
posY, |
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string |
className |
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) |
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protected |
◆ SpawnParticleEffect()
void SCR_WorldWindowDataDropPlugin.SpawnParticleEffect |
( |
int |
windowType, |
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int |
posX, |
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int |
posY, |
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ResourceName |
resName |
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) |
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protected |
◆ DATA_TYPE_ENTITY_CLASSNAME
const string SCR_WorldWindowDataDropPlugin.DATA_TYPE_ENTITY_CLASSNAME = "WorldEditor/EntityType" |
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staticprotected |
◆ DATA_TYPE_RESOURCE_FILES
const string SCR_WorldWindowDataDropPlugin.DATA_TYPE_RESOURCE_FILES = "Workbench/ResourceFiles" |
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staticprotected |
The documentation for this interface was generated from the following file:
- Workbench/WorldEditor/SCR_WorldWindowDataDropPlugin.c