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void | InitSignals (IEntity owner) |
| Cache procedural animation signals.
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◆ InitSignals()
void SCR_WristwatchComponentClass.InitSignals |
( |
IEntity |
owner | ) |
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Cache procedural animation signals.
◆ m_bSignalInit
bool SCR_WristwatchComponentClass.m_bSignalInit = false |
◆ m_iSignalDay
int SCR_WristwatchComponentClass.m_iSignalDay = -1 |
◆ m_iSignalHour
int SCR_WristwatchComponentClass.m_iSignalHour = -1 |
◆ m_iSignalMinute
int SCR_WristwatchComponentClass.m_iSignalMinute = -1 |
◆ m_iSignalSecond
int SCR_WristwatchComponentClass.m_iSignalSecond = -1 |
◆ m_iWristwatchType
int SCR_WristwatchComponentClass.m_iWristwatchType |
◆ m_sMapResource
ResourceName SCR_WristwatchComponentClass.m_sMapResource |
The documentation for this interface was generated from the following file:
- Game/Components/Gadgets/SCR_WristwatchComponent.c