AllowNotification(SCR_EXPRewards reward) | SCR_XPHandlerComponent | |
AwardTransportXP(int playerId) | SCR_XPHandlerComponent | protected |
AwardXP(int playerId, SCR_EXPRewards rewardID, float multiplier=1.0, bool volunteer=false, int customXP=0) | SCR_XPHandlerComponent | |
AwardXP(notnull PlayerController controller, SCR_EXPRewards rewardID, float multiplier=1.0, bool volunteer=false, int customXP=0) | SCR_XPHandlerComponent | |
GetGameMode() | SCR_BaseGameModeComponent | |
GetXPMultiplier() | SCR_XPHandlerComponent | |
GetXPRewardAmount(SCR_EXPRewards reward) | SCR_XPHandlerComponent | |
GetXPRewardName(SCR_EXPRewards reward) | SCR_XPHandlerComponent | |
HandleOnFactionAssigned(int playerID, Faction assignedFaction) | SCR_BaseGameModeComponent | |
HandleOnLoadoutAssigned(int playerID, SCR_BasePlayerLoadout assignedLoadout) | SCR_BaseGameModeComponent | |
HandleOnSpawnPointAssigned(int playerID, SCR_SpawnPoint spawnPoint) | SCR_BaseGameModeComponent | |
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
IsProxy() | SCR_XPHandlerComponent | protected |
m_aXPRewardList | SCR_XPHandlerComponent | protected |
m_fXpMultiplier | SCR_XPHandlerComponent | protected |
m_iSuicidePenaltyCooldown | SCR_XPHandlerComponent | protected |
m_iVeterancyXPAwardThreshold | SCR_XPHandlerComponent | protected |
m_mPlayerTransportPoints | SCR_XPHandlerComponent | protected |
m_pGameMode | SCR_BaseGameModeComponent | protected |
OnCompartmentLeft(IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move) | SCR_XPHandlerComponent | protected |
OnControllableDeleted(IEntity entity) | SCR_BaseGameModeComponent | |
OnControllableDestroyed(notnull SCR_InstigatorContextData instigatorContextData) | SCR_XPHandlerComponent | |
OnControllableSpawned(IEntity entity) | SCR_BaseGameModeComponent | |
OnGameEnd() | SCR_BaseGameModeComponent | |
OnGameModeEnd(SCR_GameModeEndData data) | SCR_BaseGameModeComponent | |
OnGameModeStart() | SCR_BaseGameModeComponent | |
OnGameStateChanged(SCR_EGameModeState state) | SCR_BaseGameModeComponent | |
OnPlayerAuditFail(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditRevived(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditSuccess(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerAuditTimeouted(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerConnected(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameModeComponent | |
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_XPHandlerComponent | |
OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData) | SCR_XPHandlerComponent | |
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameModeComponent | |
OnPlayerRegistered(int playerId) | SCR_BaseGameModeComponent | |
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameModeComponent | |
OnPlayerSpawned(int playerId, IEntity controlledEntity) | SCR_BaseGameModeComponent | |
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_XPHandlerComponent | |
OnPostInit(IEntity owner) | SCR_XPHandlerComponent | |
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameModeComponent | |
OnStatPointsAdded(int playerId, SCR_EDataStats stat, float amount, bool temp) | SCR_XPHandlerComponent | protected |
OnWorldPostProcess(World world) | SCR_BaseGameModeComponent | |
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameModeComponent | |
ProcessSuicide(int playerId) | SCR_XPHandlerComponent | |
SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_BaseGameModeComponent | |
TRANSPORT_HELI_MULTIPLIER | SCR_XPHandlerComponent | protectedstatic |
TRANSPORT_POINTS_TO_XP_RATIO | SCR_XPHandlerComponent | protectedstatic |
TRANSPORT_XP_PAYOFF_THRESHOLD | SCR_XPHandlerComponent | protectedstatic |
VeterancyAward(notnull PlayerController controller, float multiplier) | SCR_XPHandlerComponent | |