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| proto external ResourceName | GetMissionResource () |
| | Mission header resource name.
|
| |
| proto external UUID | GetId () |
| | Get unique id of the save point - primarily used for CLI loading by given id.
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| |
| proto external ESaveGameType | GetType () |
| | Type of save (flags)
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| |
| proto external int | GetSavePointNumber () |
| | Save point per playthrough number 0-100.
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| |
| proto external int | GetPlaythroughNumber () |
| | Playthrough number 0-100.
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| |
| proto external string | GetSavePointName () |
| | Chosen name of save point or auto generated.
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| |
| proto external string | GetPlaythroughName () |
| | Chosen name of playthrough or auto generated.
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| |
| proto external int | GetSavePointCreatedUnix () |
| | When this save was created - UTC.
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| |
| proto external int | GetPlaythroughStartedUnix () |
| | Unix time when the playthrough was began - UTC.
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| |
| proto void | GetSavePointCreatedLocalDateTime (out int year, out int month, out int day, out int hour, out int minute, out int second) |
| | When this save was created, local date time.
|
| |
| proto void | GetPlaythroughStartedDateTime (out int year, out int month, out int day, out int hour, out int minute, out int second) |
| | When the playthrough was began, local date time.
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| |
| proto external int | GetPlaytime () |
| | Total seconds elapsed in the playthrough.
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| |
| proto external string | GetSavePointGameVersion () |
| | Version of the game the save point was created on.
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| proto external bool | IsSavePointGameVersionCompatible () |
| | Is the save point's game version compatible with the current one.
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| |
| proto external int | GetSavePointAddons (out notnull array< SaveGameAddonVersion > outAddons) |
| | Addons used for the save point.
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| proto external bool | AreSavePointAddonsCompatible () |
| | Are the save point's addon versions compatible with the currently loaded ones.
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| |
◆ AreSavePointAddonsCompatible()
| proto external bool SaveGame.AreSavePointAddonsCompatible |
( |
| ) |
|
Are the save point's addon versions compatible with the currently loaded ones.
◆ GetId()
| proto external UUID SaveGame.GetId |
( |
| ) |
|
Get unique id of the save point - primarily used for CLI loading by given id.
◆ GetMissionResource()
| proto external ResourceName SaveGame.GetMissionResource |
( |
| ) |
|
Mission header resource name.
◆ GetPlaythroughName()
| proto external string SaveGame.GetPlaythroughName |
( |
| ) |
|
Chosen name of playthrough or auto generated.
◆ GetPlaythroughNumber()
| proto external int SaveGame.GetPlaythroughNumber |
( |
| ) |
|
Playthrough number 0-100.
◆ GetPlaythroughStartedDateTime()
| proto void SaveGame.GetPlaythroughStartedDateTime |
( |
out int | year, |
|
|
out int | month, |
|
|
out int | day, |
|
|
out int | hour, |
|
|
out int | minute, |
|
|
out int | second ) |
When the playthrough was began, local date time.
◆ GetPlaythroughStartedUnix()
| proto external int SaveGame.GetPlaythroughStartedUnix |
( |
| ) |
|
Unix time when the playthrough was began - UTC.
◆ GetPlaytime()
| proto external int SaveGame.GetPlaytime |
( |
| ) |
|
Total seconds elapsed in the playthrough.
◆ GetSavePointAddons()
| proto external int SaveGame.GetSavePointAddons |
( |
out notnull array< SaveGameAddonVersion > | outAddons | ) |
|
Addons used for the save point.
◆ GetSavePointCreatedLocalDateTime()
| proto void SaveGame.GetSavePointCreatedLocalDateTime |
( |
out int | year, |
|
|
out int | month, |
|
|
out int | day, |
|
|
out int | hour, |
|
|
out int | minute, |
|
|
out int | second ) |
When this save was created, local date time.
◆ GetSavePointCreatedUnix()
| proto external int SaveGame.GetSavePointCreatedUnix |
( |
| ) |
|
When this save was created - UTC.
◆ GetSavePointGameVersion()
| proto external string SaveGame.GetSavePointGameVersion |
( |
| ) |
|
Version of the game the save point was created on.
◆ GetSavePointName()
| proto external string SaveGame.GetSavePointName |
( |
| ) |
|
Chosen name of save point or auto generated.
◆ GetSavePointNumber()
| proto external int SaveGame.GetSavePointNumber |
( |
| ) |
|
Save point per playthrough number 0-100.
◆ GetType()
◆ IsSavePointGameVersionCompatible()
| proto external bool SaveGame.IsSavePointGameVersionCompatible |
( |
| ) |
|
Is the save point's game version compatible with the current one.
The documentation for this interface was generated from the following file:
- Game/generated/SaveGame/SaveGame.c