◆ findEntity()
      
        
          | void SlotBoneAnimationCinematicTrack.findEntity  | 
          ( | 
          World |           world | ) | 
           | 
        
      
 
 
◆ OnApply()
      
        
          | override void SlotBoneAnimationCinematicTrack.OnApply  | 
          ( | 
          float |           time | ) | 
           | 
        
      
 
 
◆ OnInit()
      
        
          | override void SlotBoneAnimationCinematicTrack.OnInit  | 
          ( | 
          World |           world | ) | 
           | 
        
      
 
 
◆ m_Position
      
        
          | vector SlotBoneAnimationCinematicTrack.m_Position | 
        
      
 
 
◆ m_sBoneName
      
        
          | string SlotBoneAnimationCinematicTrack.m_sBoneName | 
        
      
 
 
◆ m_sSlotName
      
        
          | string SlotBoneAnimationCinematicTrack.m_sSlotName | 
        
      
 
 
◆ m_YawPitchRoll
      
        
          | vector SlotBoneAnimationCinematicTrack.m_YawPitchRoll | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/Cinematics/BoneAnimationCinematicTrack.c