◆ findEntity()
| void SlotBoneAnimationCinematicTrack.findEntity |
( |
World | world | ) |
|
◆ OnApply()
| override void SlotBoneAnimationCinematicTrack.OnApply |
( |
float | time | ) |
|
◆ OnInit()
| override void SlotBoneAnimationCinematicTrack.OnInit |
( |
World | world | ) |
|
◆ m_Position
| vector SlotBoneAnimationCinematicTrack.m_Position |
◆ m_sBoneName
| string SlotBoneAnimationCinematicTrack.m_sBoneName |
◆ m_sSlotName
| string SlotBoneAnimationCinematicTrack.m_sSlotName |
◆ m_YawPitchRoll
| vector SlotBoneAnimationCinematicTrack.m_YawPitchRoll |
The documentation for this interface was generated from the following file:
- Game/Cinematics/BoneAnimationCinematicTrack.c