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| proto external bool | HasFinished () |
| | Ask if the effect has finished or not.
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| proto external void | SetHasFinished (bool value) |
| | Set if the effect is finished or not.
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| proto external bool | IsEnabled () |
| | Ask if the effect is enabled or not.
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| proto external void | SetIsEnabled (bool value) |
| | Set if the effect is finished or not.
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| void | OnInit (IEntity owner) |
| | Called during EOnInit.
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| void | OnEffect (IEntity pHitEntity, inout vector outMat[3], IEntity damageSource, notnull Instigator instigator, string colliderName, float speed) |
| | Called when the effect is being applied.
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| void | OnFrame (IEntity owner, float timeSlice) |
| | Called during EOnFrame.
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| bool | ShouldTick () |
| | OnFrame function should be called.
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The documentation for this interface was generated from the following file:
- Game/generated/Effects/SpawnParticleEffect.c