Arma Reforger Script API
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TimeAndWeatherManagerEntity Member List

This is the complete list of members for TimeAndWeatherManagerEntity, including all inherited members.

ClearDelayedWindOverrideVars()TimeAndWeatherManagerEntityprotected
CreateDayTimeInfoArray(int year=-1, int month=-1, int day=-1)TimeAndWeatherManagerEntityprotected
DelayedApplyWindOverride()TimeAndWeatherManagerEntityprotected
DelayedOverrideWindDirection(float windDirection, int playerChangingWind=-1)TimeAndWeatherManagerEntity
DelayedOverrideWindSpeed(float windSpeed, int playerChangingWind=-1)TimeAndWeatherManagerEntity
DelayedSetWindOverride(bool overrideWind, int playerChangingWind=-1)TimeAndWeatherManagerEntity
ForceWeatherTo(bool setLooping, string weatherID=string.Empty, float transitionDuration=0, float stateDuration=0.001, int playerThatChangedWeather=0)TimeAndWeatherManagerEntity
GetCurrentDayTimeUIInfo(out SCR_UIInfo uiInfo)TimeAndWeatherManagerEntity
GetCurrentDayTimeUIInfoAndPhase(out SCR_UIInfo uiInfo)TimeAndWeatherManagerEntity
GetCurrentMoonPhaseInfoForDate()TimeAndWeatherManagerEntity
GetDayTimeInfoArray(out notnull array< SCR_DayTimeInfoBase > dayTimeInfoArray, int year=-1, int month=-1, int day=-1)TimeAndWeatherManagerEntity
GetDayTimeUIInfo(float TimeOfDay, out SCR_UIInfo uiInfo, out EDayTimeEnums dayTimePhase=-1, int year=-1, int month=-1, int day=-1)TimeAndWeatherManagerEntity
GetMoonPhaseInfoForDate(int year, int month, int day, float timeOfTheDay24, float timezone, float dstOffset, float Latitude)TimeAndWeatherManagerEntity
GetOnDateTimePreview()TimeAndWeatherManagerEntity
GetOnWeatherStatePreview()TimeAndWeatherManagerEntity
GetOnWindPreview()TimeAndWeatherManagerEntity
GetOrderedWindDirectionInfoArray(notnull array< SCR_WindDirectionInfo > orderedWindDirectionInfo)TimeAndWeatherManagerEntity
GetTime()TimeAndWeatherManagerEntity
GetWeekDayString()TimeAndWeatherManagerEntity
GetWeekDayStringForDate(int year, int month, int day)TimeAndWeatherManagerEntity
GetWindDirectionInfoFromFloat(float windDirectionFloat, out int index, out SCR_WindDirectionInfo windDirectionInfo)TimeAndWeatherManagerEntity
GetWindDirectionInfoFromIndex(int index, out SCR_WindDirectionInfo windDirectionInfo)TimeAndWeatherManagerEntity
IsDayHour(float hour24)BaseTimeAndWeatherManagerEntity
IsNightHour(float hour24)BaseTimeAndWeatherManagerEntity
IsSunSet()TimeAndWeatherManagerEntity
IsSunSet(float timeToCheck)TimeAndWeatherManagerEntity
IsWeatherLooping()TimeAndWeatherManagerEntity
m_aMoonPhasesInfoTimeAndWeatherManagerEntityprotected
m_aOrderedDaysOfWeekTimeAndWeatherManagerEntityprotected
m_aOrderedDaytimeInfoTimeAndWeatherManagerEntityprotected
m_bDelayedWindOverrideTimeAndWeatherManagerEntityprotected
m_bListiningToWindOverrideDelayTimeAndWeatherManagerEntityprotected
m_bWeatherIsLoopingTimeAndWeatherManagerEntityprotected
m_fDelayedWindDirectionOverrideTimeAndWeatherManagerEntityprotected
m_fDelayedWindSpeedOverrideTimeAndWeatherManagerEntityprotected
m_iDelayedPlayerChangingWindTimeAndWeatherManagerEntityprotected
m_OnDateTimePreviewTimeAndWeatherManagerEntityprotected
m_OnWeatherStatePreviewTimeAndWeatherManagerEntityprotected
m_OnWindPreviewTimeAndWeatherManagerEntityprotected
m_OrderedWindDirectionInfoTimeAndWeatherManagerEntityprotected
RplLoad(ScriptBitReader reader)TimeAndWeatherManagerEntity
RplSave(ScriptBitWriter writer)TimeAndWeatherManagerEntity
SetCurrentWeatherLooping(bool setLooping, int playerChangedLooping=0)TimeAndWeatherManagerEntity
SetDateTimePreview(bool preview, int year=-1, int month=-1, int day=-1, float timeOfTheDay=-1)TimeAndWeatherManagerEntity
SetTime(TimeContainer cont)TimeAndWeatherManagerEntity
SetTimeEvent(string time, Managed inst, func callback, bool delayed=true, bool singleUse=false)BaseTimeAndWeatherManagerEntity
SetWeatherStatePreview(bool preview, string stateName="")TimeAndWeatherManagerEntity
SetWindPreview(bool preview, float windSpeed=-1, float windAngleDegrees=-1)TimeAndWeatherManagerEntity
StartListeningToWindApplyDelay()TimeAndWeatherManagerEntityprotected
TryGetCompleteLocalWeather(LocalWeatherSituation lws, float swayFrequency, vector location)BaseTimeAndWeatherManagerEntity
UpdateWeatherLooping(bool isLooping)TimeAndWeatherManagerEntityprotected