ClearDelayedWindOverrideVars() | TimeAndWeatherManagerEntity | protected |
CreateDayTimeInfoArray(int year=-1, int month=-1, int day=-1) | TimeAndWeatherManagerEntity | protected |
DelayedApplyWindOverride() | TimeAndWeatherManagerEntity | protected |
DelayedOverrideWindDirection(float windDirection, int playerChangingWind=-1) | TimeAndWeatherManagerEntity | |
DelayedOverrideWindSpeed(float windSpeed, int playerChangingWind=-1) | TimeAndWeatherManagerEntity | |
DelayedSetWindOverride(bool overrideWind, int playerChangingWind=-1) | TimeAndWeatherManagerEntity | |
ForceWeatherTo(bool setLooping, string weatherID=string.Empty, float transitionDuration=0, float stateDuration=0.001, int playerThatChangedWeather=0) | TimeAndWeatherManagerEntity | |
GetCurrentDayTimeUIInfo(out SCR_UIInfo uiInfo) | TimeAndWeatherManagerEntity | |
GetCurrentDayTimeUIInfoAndPhase(out SCR_UIInfo uiInfo) | TimeAndWeatherManagerEntity | |
GetCurrentMoonPhaseInfoForDate() | TimeAndWeatherManagerEntity | |
GetDayTimeInfoArray(out notnull array< SCR_DayTimeInfoBase > dayTimeInfoArray, int year=-1, int month=-1, int day=-1) | TimeAndWeatherManagerEntity | |
GetDayTimeUIInfo(float TimeOfDay, out SCR_UIInfo uiInfo, out EDayTimeEnums dayTimePhase=-1, int year=-1, int month=-1, int day=-1) | TimeAndWeatherManagerEntity | |
GetMoonPhaseInfoForDate(int year, int month, int day, float timeOfTheDay24, float timezone, float dstOffset, float Latitude) | TimeAndWeatherManagerEntity | |
GetOnDateTimePreview() | TimeAndWeatherManagerEntity | |
GetOnWeatherStatePreview() | TimeAndWeatherManagerEntity | |
GetOnWindPreview() | TimeAndWeatherManagerEntity | |
GetOrderedWindDirectionInfoArray(notnull array< SCR_WindDirectionInfo > orderedWindDirectionInfo) | TimeAndWeatherManagerEntity | |
GetTime() | TimeAndWeatherManagerEntity | |
GetWeekDayString() | TimeAndWeatherManagerEntity | |
GetWeekDayStringForDate(int year, int month, int day) | TimeAndWeatherManagerEntity | |
GetWindDirectionInfoFromFloat(float windDirectionFloat, out int index, out SCR_WindDirectionInfo windDirectionInfo) | TimeAndWeatherManagerEntity | |
GetWindDirectionInfoFromIndex(int index, out SCR_WindDirectionInfo windDirectionInfo) | TimeAndWeatherManagerEntity | |
IsDayHour(float hour24) | BaseTimeAndWeatherManagerEntity | |
IsNightHour(float hour24) | BaseTimeAndWeatherManagerEntity | |
IsSunSet() | TimeAndWeatherManagerEntity | |
IsSunSet(float timeToCheck) | TimeAndWeatherManagerEntity | |
IsWeatherLooping() | TimeAndWeatherManagerEntity | |
m_aMoonPhasesInfo | TimeAndWeatherManagerEntity | protected |
m_aOrderedDaysOfWeek | TimeAndWeatherManagerEntity | protected |
m_aOrderedDaytimeInfo | TimeAndWeatherManagerEntity | protected |
m_bDelayedWindOverride | TimeAndWeatherManagerEntity | protected |
m_bListiningToWindOverrideDelay | TimeAndWeatherManagerEntity | protected |
m_bWeatherIsLooping | TimeAndWeatherManagerEntity | protected |
m_fDelayedWindDirectionOverride | TimeAndWeatherManagerEntity | protected |
m_fDelayedWindSpeedOverride | TimeAndWeatherManagerEntity | protected |
m_iDelayedPlayerChangingWind | TimeAndWeatherManagerEntity | protected |
m_OnDateTimePreview | TimeAndWeatherManagerEntity | protected |
m_OnWeatherStatePreview | TimeAndWeatherManagerEntity | protected |
m_OnWindPreview | TimeAndWeatherManagerEntity | protected |
m_OrderedWindDirectionInfo | TimeAndWeatherManagerEntity | protected |
RplLoad(ScriptBitReader reader) | TimeAndWeatherManagerEntity | |
RplSave(ScriptBitWriter writer) | TimeAndWeatherManagerEntity | |
SetCurrentWeatherLooping(bool setLooping, int playerChangedLooping=0) | TimeAndWeatherManagerEntity | |
SetDateTimePreview(bool preview, int year=-1, int month=-1, int day=-1, float timeOfTheDay=-1) | TimeAndWeatherManagerEntity | |
SetTime(TimeContainer cont) | TimeAndWeatherManagerEntity | |
SetTimeEvent(string time, Managed inst, func callback, bool delayed=true, bool singleUse=false) | BaseTimeAndWeatherManagerEntity | |
SetWeatherStatePreview(bool preview, string stateName="") | TimeAndWeatherManagerEntity | |
SetWindPreview(bool preview, float windSpeed=-1, float windAngleDegrees=-1) | TimeAndWeatherManagerEntity | |
StartListeningToWindApplyDelay() | TimeAndWeatherManagerEntity | protected |
TryGetCompleteLocalWeather(LocalWeatherSituation lws, float swayFrequency, vector location) | BaseTimeAndWeatherManagerEntity | |
UpdateWeatherLooping(bool isLooping) | TimeAndWeatherManagerEntity | protected |