◆ GetCardBackground()
ResourceName UIInfoAssetCard.GetCardBackground |
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- Returns
- the path to the card background texture
◆ GetFactionColor()
Color UIInfoAssetCard.GetFactionColor |
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- Returns
- the faction color of the entity
◆ GetIconBackgroundPath()
ResourceName UIInfoAssetCard.GetIconBackgroundPath |
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- Returns
- the path to the icon background texture
◆ GetImagePath()
ResourceName UIInfoAssetCard.GetImagePath |
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- Returns
- the path to the entity texture
◆ GetModded()
bool UIInfoAssetCard.GetModded |
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- Returns
- true if an entity is modded
◆ GetModsetFrame()
ResourceName UIInfoAssetCard.GetModsetFrame |
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- Returns
- the path to the modset frame texture
◆ GetModsetIcon()
ResourceName UIInfoAssetCard.GetModsetIcon |
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- Returns
- the path to the modset icon texture
◆ GetModsetLabel()
ResourceName UIInfoAssetCard.GetModsetLabel |
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- Returns
- the path to the modset label texture
◆ GetTextColor()
Color UIInfoAssetCard.GetTextColor |
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- Returns
- the color variable at which the title text is supposed to be set
◆ GetTitleBackgroundPath()
ResourceName UIInfoAssetCard.GetTitleBackgroundPath |
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- Returns
- the path to the background of the title
◆ GetTraits()
int UIInfoAssetCard.GetTraits |
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out notnull array< EAssetTrait > | outTraits | ) |
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- Returns
- an array of traits linked to the entity.
The documentation for this interface was generated from the following file:
- Game/Editor/Containers/UIInfo/UIInfoAssetCard.c