◆ findEntity()
void VehicleCinematicTrack.findEntity |
( |
World | world | ) |
|
◆ insertGunner()
void VehicleCinematicTrack.insertGunner |
( |
| ) |
|
◆ OnApply()
override void VehicleCinematicTrack.OnApply |
( |
float | time | ) |
|
◆ OnInit()
override void VehicleCinematicTrack.OnInit |
( |
World | world | ) |
|
◆ m_bHandBrake
bool VehicleCinematicTrack.m_bHandBrake |
◆ m_bLightsOn
bool VehicleCinematicTrack.m_bLightsOn |
◆ m_bStartEngine
bool VehicleCinematicTrack.m_bStartEngine |
◆ m_bTurretControl
bool VehicleCinematicTrack.m_bTurretControl |
◆ m_bTurretShot
bool VehicleCinematicTrack.m_bTurretShot |
◆ m_fBreak
float VehicleCinematicTrack.m_fBreak |
◆ m_fClutch
float VehicleCinematicTrack.m_fClutch |
◆ m_fEfficiency
float VehicleCinematicTrack.m_fEfficiency |
◆ m_fGear
int VehicleCinematicTrack.m_fGear |
◆ m_fSteering
float VehicleCinematicTrack.m_fSteering |
◆ m_fThrottle
float VehicleCinematicTrack.m_fThrottle |
◆ m_fTurretDownUp
float VehicleCinematicTrack.m_fTurretDownUp |
◆ m_fTurretLeftRight
float VehicleCinematicTrack.m_fTurretLeftRight |
The documentation for this interface was generated from the following file:
- Game/Cinematics/VehicleCinematicTrack.c