◆ findEntity()
| void VehicleCinematicTrack.findEntity |
( |
World | world | ) |
|
◆ insertGunner()
| void VehicleCinematicTrack.insertGunner |
( |
| ) |
|
◆ OnApply()
| override void VehicleCinematicTrack.OnApply |
( |
float | time | ) |
|
◆ OnInit()
| override void VehicleCinematicTrack.OnInit |
( |
World | world | ) |
|
◆ m_bHandBrake
| bool VehicleCinematicTrack.m_bHandBrake |
◆ m_bLightsOn
| bool VehicleCinematicTrack.m_bLightsOn |
◆ m_bStartEngine
| bool VehicleCinematicTrack.m_bStartEngine |
◆ m_bTurretControl
| bool VehicleCinematicTrack.m_bTurretControl |
◆ m_bTurretShot
| bool VehicleCinematicTrack.m_bTurretShot |
◆ m_fBreak
| float VehicleCinematicTrack.m_fBreak |
◆ m_fClutch
| float VehicleCinematicTrack.m_fClutch |
◆ m_fEfficiency
| float VehicleCinematicTrack.m_fEfficiency |
◆ m_fGear
| int VehicleCinematicTrack.m_fGear |
◆ m_fSteering
| float VehicleCinematicTrack.m_fSteering |
◆ m_fThrottle
| float VehicleCinematicTrack.m_fThrottle |
◆ m_fTurretDownUp
| float VehicleCinematicTrack.m_fTurretDownUp |
◆ m_fTurretLeftRight
| float VehicleCinematicTrack.m_fTurretLeftRight |
The documentation for this interface was generated from the following file:
- Game/Cinematics/VehicleCinematicTrack.c