Arma Reforger Script API
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WeaponAnimationComponent Member List

This is the complete list of members for WeaponAnimationComponent, including all inherited members.

FoldWeapon(bool fastForwardAnimations=false)WeaponAnimationComponent
GetBipod()WeaponAnimationComponent
GetOwner()BaseItemAnimationComponent
HasBipod()WeaponAnimationComponent
IsAnimationEvent(AnimationEventID animEventID, out int userInt)BaseItemAnimationComponent
IsAnimationTag(AnimationTagID animTagID)BaseItemAnimationComponent
IsFolded()WeaponAnimationComponent
OnAnimationEvent(AnimationEventID animEventType, AnimationEventID animUserString, int intParam, float timeFromStart, float timeToEnd)BaseItemAnimationComponentprotected
OnCharacterBoolVariable(int variableID, bool value)BaseItemAnimationComponentprotected
OnCharacterCommand(int commandID, int intValue, float floatValue)BaseItemAnimationComponentprotected
OnCharacterFloatVariablet(int variableID, float value)BaseItemAnimationComponentprotected
OnCharacterIntVariable(int variableID, int value)BaseItemAnimationComponentprotected
OnPrepareAnimInput(IEntity owner, float ts)BaseItemAnimationComponentprotected
OnProcessAnimOutput(IEntity owner, float ts)BaseItemAnimationComponentprotected
RemoveSyncReference(ChimeraCharacter pCharacter)BaseItemAnimationComponent
SetBipod(bool open, bool fastForwardAnimations=false)WeaponAnimationComponent
SyncWithCharacter(ChimeraCharacter pCharacter, bool isMainCharacter, string overrideStartNode)BaseItemAnimationComponent
UnfoldWeapon(bool fastForwardAnimations=false)WeaponAnimationComponent