|
| override void | OnInit (World world) |
| |
| override void | OnApply (float time) |
| |
◆ OnApply()
| override void WeatherCinematicTrack.OnApply |
( |
float | time | ) |
|
◆ OnInit()
| override void WeatherCinematicTrack.OnInit |
( |
World | world | ) |
|
◆ chimWorld
◆ m_fActualTimeOfDay
| float WeatherCinematicTrack.m_fActualTimeOfDay |
◆ m_fActualWindDirection
| float WeatherCinematicTrack.m_fActualWindDirection |
◆ m_fActualWindSpeed
| float WeatherCinematicTrack.m_fActualWindSpeed |
◆ m_fFog
| float WeatherCinematicTrack.m_fFog |
◆ m_fFogHeight
| float WeatherCinematicTrack.m_fFogHeight |
◆ m_fPuddles
| float WeatherCinematicTrack.m_fPuddles |
◆ m_fTimeOfDay
| float WeatherCinematicTrack.m_fTimeOfDay |
◆ m_fWetness
| float WeatherCinematicTrack.m_fWetness |
◆ m_fWindDirection
| float WeatherCinematicTrack.m_fWindDirection |
◆ m_fWindSpeed
| float WeatherCinematicTrack.m_fWindSpeed |
◆ m_iActualWeatherType
| int WeatherCinematicTrack.m_iActualWeatherType |
◆ m_iDay
| int WeatherCinematicTrack.m_iDay |
◆ m_iMonth
| int WeatherCinematicTrack.m_iMonth |
◆ m_iWeatherType
| int WeatherCinematicTrack.m_iWeatherType |
◆ m_iYear
| int WeatherCinematicTrack.m_iYear |
◆ setDate
| bool WeatherCinematicTrack.setDate |
◆ weatherManager
The documentation for this interface was generated from the following file:
- Game/Cinematics/WeatherCinematicTrack.c