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override void | OnInit (World world) |
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override void | OnApply (float time) |
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◆ OnApply()
override void WeatherCinematicTrack.OnApply |
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float |
time | ) |
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◆ OnInit()
override void WeatherCinematicTrack.OnInit |
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World |
world | ) |
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◆ chimWorld
◆ m_fActualTimeOfDay
float WeatherCinematicTrack.m_fActualTimeOfDay |
◆ m_fActualWindDirection
float WeatherCinematicTrack.m_fActualWindDirection |
◆ m_fActualWindSpeed
float WeatherCinematicTrack.m_fActualWindSpeed |
◆ m_fFog
float WeatherCinematicTrack.m_fFog |
◆ m_fFogHeight
float WeatherCinematicTrack.m_fFogHeight |
◆ m_fPuddles
float WeatherCinematicTrack.m_fPuddles |
◆ m_fTimeOfDay
float WeatherCinematicTrack.m_fTimeOfDay |
◆ m_fWetness
float WeatherCinematicTrack.m_fWetness |
◆ m_fWindDirection
float WeatherCinematicTrack.m_fWindDirection |
◆ m_fWindSpeed
float WeatherCinematicTrack.m_fWindSpeed |
◆ m_iActualWeatherType
int WeatherCinematicTrack.m_iActualWeatherType |
◆ m_iDay
int WeatherCinematicTrack.m_iDay |
◆ m_iMonth
int WeatherCinematicTrack.m_iMonth |
◆ m_iWeatherType
int WeatherCinematicTrack.m_iWeatherType |
◆ m_iYear
int WeatherCinematicTrack.m_iYear |
◆ setDate
bool WeatherCinematicTrack.setDate |
◆ weatherManager
The documentation for this interface was generated from the following file:
- Game/Cinematics/WeatherCinematicTrack.c