◆ SetEvent()
| proto external void AudioSourceConfig.SetEvent |
( |
string | eventName | ) |
|
◆ SetFlags()
| proto external void AudioSourceConfig.SetFlags |
( |
int | flags | ) |
|
◆ SetOffset()
| proto external void AudioSourceConfig.SetOffset |
( |
vector | offset | ) |
|
◆ SetResource()
| proto external void AudioSourceConfig.SetResource |
( |
string | resourceName | ) |
|
◆ AS_BoundingVolume
| const int AudioSourceConfig.AS_BoundingVolume = 32 |
|
static |
◆ AS_Distance
| const int AudioSourceConfig.AS_Distance = 4 |
|
static |
◆ AS_InteriorValues
| const int AudioSourceConfig.AS_InteriorValues = 16 |
|
static |
◆ AS_Obstruction
| const int AudioSourceConfig.AS_Obstruction = 8 |
|
static |
◆ AS_Static
| const int AudioSourceConfig.AS_Static = 1 |
|
static |
◆ AS_TerminateOnDestroy
| const int AudioSourceConfig.AS_TerminateOnDestroy = 2 |
|
static |
The documentation for this interface was generated from the following file:
- GameLib/generated/Sound/AudioSourceConfig.c