◆ End()
proto external void Dialogue.End |
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◆ GetCurrentNode()
◆ Interrupt()
proto external void Dialogue.Interrupt |
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◆ IsActive()
proto external bool Dialogue.IsActive |
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◆ OnEnd()
◆ OnInterrupt()
void Dialogue.OnInterrupt |
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protected |
◆ OnSkip()
◆ OnStart()
void Dialogue.OnStart |
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protected |
◆ OnStartAt()
void Dialogue.OnStartAt |
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bool | isStartNode, |
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float | time ) |
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protected |
◆ Skip()
proto external void Dialogue.Skip |
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◆ Start()
proto external void Dialogue.Start |
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The documentation for this interface was generated from the following file:
- GameLib/generated/Dialogue/Dialogue.c