◆ AutoContinueEnabled()
proto external bool DialogueNode.AutoContinueEnabled |
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◆ FindDataOfType()
◆ GetSpeaker()
proto external IEntity DialogueNode.GetSpeaker |
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◆ OnEnd()
void DialogueNode.OnEnd |
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Dialogue | dial | ) |
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protected |
◆ OnInterrupt()
void DialogueNode.OnInterrupt |
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◆ OnSkip()
void DialogueNode.OnSkip |
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Dialogue | dial | ) |
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protected |
◆ OnStart()
void DialogueNode.OnStart |
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Dialogue | dial | ) |
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protected |
◆ OnStartAt()
The documentation for this interface was generated from the following file:
- GameLib/generated/Dialogue/DialogueNode.c